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Linux gaming is getting faster because Windows APIs are becoming Linux kernel features
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I mean...the code isn't copied but the design is and it honestly frustrates me. Like yes Linux performance is improving...but I personally don't like adding kernel functionality specifically for the benefit of wine
Why? Lots of people are using wine.
That's like saying we shouldn't be including modules for reverse engineered hardware that only benefits that company
I honestly welcome it. It brings up a lot more than just games in the future like MCAD and maybe even more creative apps.
?
CAD software for Mechanical design (mechanical engineers use it to design motors and transmissions and other machinery).
interesting, worked in cad/cam and arch viz but never ran into it called mcad. always specific applications like catia or autocad, onshape etc.. assumed it was an application name
Because if I say CAD then it would include KiCAD which is rock solid already and IMHO is perfect for most SME too
cool
There’s also ECAD software for electronics. I believe a lot of product teams use both ECAD and MCAD. The former for designing the circuit board, the latter for designing the case and any moving parts.
The game supply is built against those APIs. If games are to be played on Linux it is necessary to adapt to the games until Linux is big enough that games change for us.
But if you read the article even valve said fsync was basically good enough, why go this far if the improvements compared to fsync aren't amazing?
Fsync is also mentioned as having issues when emulating ntsync, and the improvements for some games are still quite good.
Well, luckily, you can personally have a kernel without that functionality
XD, I do, I already build my own kernel and turn it off...just saying I don't like it