this post was submitted on 10 May 2026
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So, I have 2 train routes for exports, highlighted for visibility:

  • A cement train that runs between the red line (at the end of which is a loading station for cement) and the customs house at the far end of the green line
  • A gravel train that runs from the aggregate loading station at the end of the blue line to the same customs house

Here's the behavior I want:

  • When returning from the green route, a train has right-of-way to return to its loading station
  • If a train arrives at the intersection from the red or blue route, it should proceed only if there is no train on the green line; otherwise, it should wait until the green line is clear

I'm not entirely sure how semaphores work and no combination of them seems to do the trick. I get trains unable to return from the customs house, trains colliding, or trains forever deadlocked at the junction. I've watched/read like 3 different tutorials and I'm still not sure what I'm supposed to do.

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[–] BeanisBrain@hexbear.net 4 points 5 days ago* (last edited 5 days ago) (1 children)

Unfortunately a bidirectional rail is a necessary evil in the case of the customs house because a train has to leave it the way came in (it's at the edge of the buildable map so you can't make a loop)

[–] KobaCumTribute@hexbear.net 4 points 5 days ago (1 children)

It's been a long time since I played workers and resources, but I know I used two separate rails in general. There you'd just have them joining together but still being one-way each, with signals to stop the incoming train before the point where they join and to prevent the returning train from trying to go down that line. Am I correct in remembering that there are "do not go this way down this line" signs/signals, rather than that being an intrinsic property of signals themselves?

[–] BeanisBrain@hexbear.net 3 points 5 days ago

There are directional signals, yeah.