this post was submitted on 10 May 2026
21 points (100.0% liked)
Games
21299 readers
45 users here now
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
Rules
- No racism, sexism, ableism, homophobia, or transphobia. Don't care if it's ironic don't post comments or content like that here.
- Mark spoilers
- No bad mouthing sonic games here

- No gamers allowed

- No squabbling or petty arguments here. Remember to disengage and respect others choice to do so when an argument gets too much
- Anti-Edelgard von Hresvelg trolling will result in an immediate ban from c/games and submitted to the site administrators for review.

- Can't read Colon Syntax Emoji? :skill-issue:
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
If you want a simple rail like this, the way to think of is like this:
these rules mean that
a) You need at least n+1 segments of track for it to be possible for your trains to move (n is the number of trains)
b) Each "branch" of the shared line can only service a single train (since two trains trying to enter/exit a branch simultaneously will get stuck)
So for this setup, you need two semaphores to make it work
This should split your track into three sections, which is enough if you have 2 trains. Assuming that only one train is traveling to the red branch, and only one train traveling to the blue branch, this setup should provide exactly the behavior you're after, where a train on the green section causes a train trying to enter it to wait.
That said, it's a LOT easier to make trains work seamlessly with dual parallel tracks (one going in each direction, using one-way semaphores to force the trains to use the correct side, and having junctions at the customs house to allow trains to start/end on any track). If cost is a concern, you can create what i'm going to call a "one and a half" track by adding a "passing lane" halfway between the customs house and your town, and using semaphores to make each side of the "passing lane" one-way (make sure the passing/waiting track section is at least as long as your longest train!).
Thanks, that got it to work! The trains are running properly now.
I'll give it a shot, thanks for the suggestion. I feel like I'm slowly getting the hang of semaphores so I might be able to make this work.