Steam Hardware
A place to discuss and support all Steam Hardware, including Steam Deck, Steam Machine, Steam Frame, and SteamOS in general.
As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title
The following is a list of suggested flairs:
[Deck] - Steam Deck related.
[Controller] - Steam Controller related.
[Machine] - Steam Machine related.
[Frame] - Steam Frame related.
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.
If your post is only relevant to one hardware device (Deck/Machine/Frame/etc) please specify which one as part of the title or by using a device flair.
These are not enforced, but they are encouraged.
Rules:
- Follow the rules of Sopuli
- Posts must be related to Steam Hardware or Steam OS in an obvious way.
- No piracy, there are other communities for that.
- Discussion of emulators are allowed, but no discussion on how to illegally acquire ROMs.
- This is a place of civil discussion, no trolling.
- Have fun.
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Unreal doesn't run well on anything, how tf is it going to run on a steam deck. 30 FPS should not be considered playable.
Eh. If its a locked 30 with no Dips its definitely playable. Will they achieve that with unreal? Doubt it
Why is 30 fps not playable in your opinion?
Back in the day I only had games that struggled to reach 24 fps.
I feel like deck verified should target 45 though. It's not too heavy on battery drain but still significantly better than 30 despite not seeming so numerically.
A rock solid 24fps is totally playable for all but the twitchiest shooters for me. Its the cinema framerate aferall. Its when it stutters or dips that its dramatically worse than a 60fps dipping down to 45.
The only problem with 24 fps cinema framerate is, it got 24 fps input latency too. It does not mean it can't work, like old games. But those were "designed" around that (remember Starfox on SNES?). Todays games are not. Likewise if a game is designed for 30 fps, such as Tears of the Kingdom for Switch, then its totally fine after you get used to it.
If they aren’t using half the shite of UE5 then you can get good performance.
Tempest Rising (granted it’s a RTS) doesn’t use lumen or nanite etc and performs really well.