this post was submitted on 28 Apr 2026
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Helldivers 2
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Mech buffs seemed decent, but increasing durable damage across the board… certainly was a choice. Honestly not sure how I feel about this one
AH: Here's more HP so your mech doesn't instantly break on automaton missions Also AH: here's a damage buff against mechs to most automatons
I'd have liked to see an armor increase to medium on the mech, so infantry could no longer damage it
Well wasn’t too much durable damage in vehicles already one of the main problems
To my knowledge this shouldn’t affect our squishy helldiver bodies so there’s that at least. And I kinda see it, how do you balance the mech without making it super OP? I guess arrowheads thought is make it out of wet paper mache
Also hive guard changes make me wanna me scream they were good for what they were, a tough but weak COMMON enemy. Bugs are too mobile to become a shield devestator
At this point I’m just venting I don’t think I’ve been this frustrated by an update
Regarding the hive guard, they should revert back the med pen armour and just reduce their bug budget allocation. See more of them vs the bug shield devestator. Thank goodness they don't spit.
Heavy pen on hive guard is so insanely stupid.
I'm a bit worried for mortars and Tesla towers. Sentries may be less effective against some enemies too, but it's hard to say exactly.
I think the S-tier Eruptor from Democratic detonation is going to be even more important. (And it really should be in the Helldivers Mobilize warbond now with the enemy buffs)
Rereading the patch notes a missed the part about tanks
WHY WHY WHY WHY WHY, A WEAKSPOT THAT ACTIVELY TURNS AWAY FROM YOU SHOULDNT BE HEAVY PEN
It's the butt of the tank, lower backside. Not the big glowy 'weakspot' bit
Oooohhhh thank god I misread that
Still opposite of tank design where the thickest armour is the front plate, side armour is usually 25-50% of the front and the rear is 50-75% of the side armour