this post was submitted on 28 Apr 2026
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Helldivers 2

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Looks like they fixed charging freshmob clipping. TX-41 Sterilizer got a range boost and lingers more.

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[–] Zeusz13@lemmy.world 5 points 2 months ago* (last edited 2 months ago) (1 children)

AH: Here's more HP so your mech doesn't instantly break on automaton missions Also AH: here's a damage buff against mechs to most automatons

I'd have liked to see an armor increase to medium on the mech, so infantry could no longer damage it

[–] FlihpFlorp@piefed.zip 6 points 2 months ago* (last edited 2 months ago) (1 children)

Well wasn’t too much durable damage in vehicles already one of the main problems

To my knowledge this shouldn’t affect our squishy helldiver bodies so there’s that at least. And I kinda see it, how do you balance the mech without making it super OP? I guess arrowheads thought is make it out of wet paper mache

Also hive guard changes make me wanna me scream they were good for what they were, a tough but weak COMMON enemy. Bugs are too mobile to become a shield devestator

At this point I’m just venting I don’t think I’ve been this frustrated by an update

[–] tiberius@lemmy.ca 3 points 2 months ago (1 children)

Regarding the hive guard, they should revert back the med pen armour and just reduce their bug budget allocation. See more of them vs the bug shield devestator. Thank goodness they don't spit.

[–] ComicalMayhem@lemmy.world 4 points 2 months ago

Heavy pen on hive guard is so insanely stupid.