Computer RPG Games
Community for CRPG games and other RPG gaming discussions. Witcher, Elder Scrolls, Fallout, Baldurs Gate as well as indie RPGs (Underrail, Avernum, Space Wreck etc.). Focus is on CRPGs, but discussion around JPRGs, ARPGs and hybrid games with RPG components is also welcome.
Tabletop/pen & paper RPG discussion is not a good fit for this community. Check out !rpg@ttrpg.network for TT/P&P RPG discussions.
Memes are not banned, but the overwhelming focus is on discussions, releases and articles. Try and post memes (on an occasional basis) that would make people who don't like memes admit "OK! That was a good one!".
Some other gaming communities across Threadi:
- Adventure Games
- Automation Games
- Cozy Games
- City Builders
- Horror Games (variety)
- Indie Games (variety)
- JRPG Games
- Lifesim Games
- Open Source Games (variety)
- Roguelike Games
- RTS Games
- Space Games (variety)
- Strategy Games
- Turn-based Strategy
- Tycoon / Business Sim Games
- Visual Novels
RPG Game communities on Threadi:
- Baldur's Gate 3
- Cyberpunk 2077
- Deus Ex
- Elder Scrolls
- Fallout
- Kingdom Come
- Mass Effect
- Starfield
- The Witcher
General gaming communities on Threadi:
Rules (Click to Expand):
-
Follow the Lemmy.world Rules - https://mastodon.world/about
-
Be kind. No bullying, harassment, racism, sexism etc. against other users.
-
No spam, illegal content, or games with excessive, non-artistic NSFW content (e.g. hentai or porn games).
-
Please stay on topic, cRPG adjacent games or even JRPGs are fine. Try to include topics / games that have a strong roleplaying component to them.
Thank you to macniel for the community icon!
view the rest of the comments
Facepalm. Yes, card games are stupid fillers, but wandering around without the map is a "deep and entertaining gameplay" that "fills you with a sense of accomplishment" I suppose, sorry for my EA language.
if it is like the original you do eventually gain access to various maps, some in a hand drawn style by quest givers. But as something you consult, not as a minimap. Not having minimaps and not having floating objective indicators forces game designers to make better quest descriptions. The npc will describe the way to you using landmarks, which, indeed, is more immersive than just magically knowing where some random hole in the ground is supposed to be located. Not having a minimap also allows for more freeform exploration instead of there being a "correct" direction to follow. It even the actual posibility of getting lost in the woods, a staple of folk tales but not something you can experience in a game with gps. Not having a minimap was one of the things that made gothic great. Not having a card game is whatever.
No they don't. They don't tell you shit. I'm old enough to played. It was a mess.
Our experience was simply different then. I also played it, it was one of the first rpg games i played. Often there was even an npc to guide you. Or you would simply have to explore. Having maps freely available is immersion bteaking, maps are luxary items in the historic context. Crudely drawn sketches is how it should be for the most part, and that is what you got in gothic, before you were wealthy enough to afford a proper map.
A normal map isn't magic. Paper isn't magic. And putting a point on a map doesn't involve magic. And NPCs won't tell you the location of something in an adequate way. We already had that shit in Elder Scrolls 3. It doesn't work
I agree that some mission/locations in Morrowind were a massive pain (I hated the lower level of the capital), but its not impossible to make an RPG work with no dynamic map.
Listen to yourself: "Lack of map might work if the game would have this almost impossible set of characteristics".
Lack of map just makes exploration tedious. The presence of the map makes sure that you actually won't miss a huge region just because the entrance is easy to miss.
Lack of the map doesn't improve anything.
Plus it looks like the "remake" is made by die hard fans, so the game will surely NOT have those strong building/writing/etc, diehards will just cripple your movement and call it a day. No map, 3/4 of time is night, no healing, no magic, weapon degrading, need of sleeping, feeding, bucket painting and stone throwing.
But who knows, maybe you actually like this kind of "gameplay"? I don't.
Let's see how the game works out.
Not having a GPS map isn't the same thing as having extensive survival game mechanics and use of magic (and how common it is) also isn't directly related to your map UI/UX.
We'll see. But I saw too many nice projects ruined just because of the "let's add Sparta-tier hardcore" mood of the devs. Or because "No, we can't improve some outdated UI/mechanics because it was made in '94 by geniuses and therefore it is the best way possible, we will even make sure that bugs will work the same way!" approach.
That's sad, actually.
But it works both ways.
When developing VTMB2, Paradox/TCG decided to say "to hell with skills, well made side missions, in-depth RPG elements" and it turned out the resulting vampire-themed action game with some minor RPG elements didn't sell as much as they thought it would.
Chances are action game fans have a wider selection of choices (perhaps ones with less story and RPG lite elements). And I am almost certain a lot of fans of the OG VTMB (myself included) didn't see the point of giving Paradox money for what is barely an RPG.
A point for where ypu should go, put there by the quest giver, sure. And that is also what was done in gothic (if you owned a map).
A dot that always shows your current position, either magic or technology sufficiently advanced to be indistinquishable from magic. Gothic is not elderscrolls. Npc absolutely would tell you the location in an adequate way. This is exactly why i dont like automatic maps, it allows for lazy writing, which is immersion breaking. When done well it works extremly well.