Computer RPG Games
Community for CRPG games and other RPG gaming discussions. Witcher, Elder Scrolls, Fallout, Baldurs Gate as well as indie RPGs (Underrail, Avernum, Space Wreck etc.). Focus is on CRPGs, but discussion around JPRGs, ARPGs and hybrid games with RPG components is also welcome.
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A normal map isn't magic. Paper isn't magic. And putting a point on a map doesn't involve magic. And NPCs won't tell you the location of something in an adequate way. We already had that shit in Elder Scrolls 3. It doesn't work
I agree that some mission/locations in Morrowind were a massive pain (I hated the lower level of the capital), but its not impossible to make an RPG work with no dynamic map.
Listen to yourself: "Lack of map might work if the game would have this almost impossible set of characteristics".
Lack of map just makes exploration tedious. The presence of the map makes sure that you actually won't miss a huge region just because the entrance is easy to miss.
Lack of the map doesn't improve anything.
Plus it looks like the "remake" is made by die hard fans, so the game will surely NOT have those strong building/writing/etc, diehards will just cripple your movement and call it a day. No map, 3/4 of time is night, no healing, no magic, weapon degrading, need of sleeping, feeding, bucket painting and stone throwing.
But who knows, maybe you actually like this kind of "gameplay"? I don't.
Let's see how the game works out.
Not having a GPS map isn't the same thing as having extensive survival game mechanics and use of magic (and how common it is) also isn't directly related to your map UI/UX.
We'll see. But I saw too many nice projects ruined just because of the "let's add Sparta-tier hardcore" mood of the devs. Or because "No, we can't improve some outdated UI/mechanics because it was made in '94 by geniuses and therefore it is the best way possible, we will even make sure that bugs will work the same way!" approach.
That's sad, actually.
But it works both ways.
When developing VTMB2, Paradox/TCG decided to say "to hell with skills, well made side missions, in-depth RPG elements" and it turned out the resulting vampire-themed action game with some minor RPG elements didn't sell as much as they thought it would.
Chances are action game fans have a wider selection of choices (perhaps ones with less story and RPG lite elements). And I am almost certain a lot of fans of the OG VTMB (myself included) didn't see the point of giving Paradox money for what is barely an RPG.
A point for where ypu should go, put there by the quest giver, sure. And that is also what was done in gothic (if you owned a map).
A dot that always shows your current position, either magic or technology sufficiently advanced to be indistinquishable from magic. Gothic is not elderscrolls. Npc absolutely would tell you the location in an adequate way. This is exactly why i dont like automatic maps, it allows for lazy writing, which is immersion breaking. When done well it works extremly well.