Computer RPG Games
Community for CRPG games and other RPG gaming discussions. Witcher, Elder Scrolls, Fallout, Baldurs Gate as well as indie RPGs (Underrail, Avernum, Space Wreck etc.). Focus is on CRPGs, but discussion around JPRGs, ARPGs and hybrid games with RPG components is also welcome.
Tabletop/pen & paper RPG discussion is not a good fit for this community. Check out !rpg@ttrpg.network for TT/P&P RPG discussions.
Memes are not banned, but the overwhelming focus is on discussions, releases and articles. Try and post memes (on an occasional basis) that would make people who don't like memes admit "OK! That was a good one!".
Some other gaming communities across Threadi:
- Adventure Games
- Automation Games
- Cozy Games
- City Builders
- Horror Games (variety)
- Indie Games (variety)
- JRPG Games
- Lifesim Games
- Open Source Games (variety)
- Roguelike Games
- RTS Games
- Space Games (variety)
- Strategy Games
- Turn-based Strategy
- Tycoon / Business Sim Games
- Visual Novels
RPG Game communities on Threadi:
- Baldur's Gate 3
- Cyberpunk 2077
- Deus Ex
- Elder Scrolls
- Fallout
- Kingdom Come
- Mass Effect
- Starfield
- The Witcher
General gaming communities on Threadi:
Rules (Click to Expand):
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Follow the Lemmy.world Rules - https://mastodon.world/about
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Be kind. No bullying, harassment, racism, sexism etc. against other users.
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No spam, illegal content, or games with excessive, non-artistic NSFW content (e.g. hentai or porn games).
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Please stay on topic, cRPG adjacent games or even JRPGs are fine. Try to include topics / games that have a strong roleplaying component to them.
Thank you to macniel for the community icon!
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Listen to yourself: "Lack of map might work if the game would have this almost impossible set of characteristics".
Lack of map just makes exploration tedious. The presence of the map makes sure that you actually won't miss a huge region just because the entrance is easy to miss.
Lack of the map doesn't improve anything.
Plus it looks like the "remake" is made by die hard fans, so the game will surely NOT have those strong building/writing/etc, diehards will just cripple your movement and call it a day. No map, 3/4 of time is night, no healing, no magic, weapon degrading, need of sleeping, feeding, bucket painting and stone throwing.
But who knows, maybe you actually like this kind of "gameplay"? I don't.
Let's see how the game works out.
Not having a GPS map isn't the same thing as having extensive survival game mechanics and use of magic (and how common it is) also isn't directly related to your map UI/UX.
We'll see. But I saw too many nice projects ruined just because of the "let's add Sparta-tier hardcore" mood of the devs. Or because "No, we can't improve some outdated UI/mechanics because it was made in '94 by geniuses and therefore it is the best way possible, we will even make sure that bugs will work the same way!" approach.
That's sad, actually.
But it works both ways.
When developing VTMB2, Paradox/TCG decided to say "to hell with skills, well made side missions, in-depth RPG elements" and it turned out the resulting vampire-themed action game with some minor RPG elements didn't sell as much as they thought it would.
Chances are action game fans have a wider selection of choices (perhaps ones with less story and RPG lite elements). And I am almost certain a lot of fans of the OG VTMB (myself included) didn't see the point of giving Paradox money for what is barely an RPG.