this post was submitted on 20 Apr 2026
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There's like 30 people total that split their time between LOTRO and D&D Online with a few main devs representing the team for one game. It's still getting expansions and new content though. A new Monster class is getting added for the first time in like a decade. Class reworks are slow going but have been progressing. Some great, like Loremaster getting a non-pet spec, some bad. The main issue with the game really is the lag, which they've never been able to get a handle on. There's just random rubber banding and skill delay that make playing certain classes near impossible or just not as fun as their concept might otherwise make them.
I think they got a bit of a player boost from the Amazon LotR MMO being scuttled, and now from the TurtleWoW Private Server going down and people looking for something different but still old school.
Even if it's not perfect, it's heartening to see that a game can chug along for a few decades without making a billion dollars a year.