this post was submitted on 11 Apr 2026
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[–] NewNewAugustEast@lemmy.zip 1 points 1 day ago (1 children)

Funny thing is that the Hypervisor workarounds do NOT work under Linux lol

It depends if you are talking anti cheat or anti copy, two different things. Proton translates the anticopy in denuvo passing it back and forth to wine, effectively making it work.

Regarding finding cracked games, just google “free media heck yeah” to find trusted sources.

No. I just do not want anything to do with that. Everything works now so why would I want to? It also breaks my cloud saves, and basically ease of use. That was fine when I was 12 but that was a long time ago.

Also, I quit using google a long time ago, but thats another story.

[–] Wildmimic@anarchist.nexus 1 points 18 hours ago

Well, you do you. The Hypervisor releases are not Linux-compatible, since they depend on some Powershell-scripts for installation - which understandably fails under Linux. I also wouldn't touch this stuff even with a stick because of the severe risk of bad actors getting low level access on my PC - a cracked game is one thing, but this actually awful from a security perspective. (Although i read that the newest iteration does not even requi

I simply set up Syncthing to synchronize the directory which contains the Wine-Prefixes for games, making the synchronization of Saves something I do not have to think about; this works for any game regardless of source, including itch.io, GoG and other games. I do like Steams Cloud saves, but my solution works even without internet connection. Btrfs deduplication keeps the storage requirements low.

I keep "Backups" of a lot of Games I own legally, just to make sure I am not dependent on some external service if I want to play them. And if push comes to shove, I have about 20 TB highly compressed game installers and Console Isos, which will last me until the day i die.

I also ditched google a while ago, switching to Metager - I do not miss Google at all, i can understand you completely in that regard.