this post was submitted on 08 Apr 2026
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Games

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https://x.com/WolfeyGlick/status/2041773577720955041

also its currently like this

  • Fake Out cannot be selected after it’s used once
  • Many widely-used items (Choice Specs/Bands, Life Orb, AV) are just missing
  • Less than 200 Pokémon currently
  • NS2 version is still low-res/30 FPS
  • Stalwart Mega Skarmory

Also Mega Hawlucha can give its allies No Guard for 100% accurate 1-hit KO moves lmao

https://x.com/snacks_fruity2/status/2041880586457845879

My First Day in Pokemon Champions WolfeyVGC

https://www.youtube.com/watch?v=AGWRN-cB2DU

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[–] MasterBlaster@lemmygrad.ml 13 points 22 hours ago* (last edited 22 hours ago) (1 children)

This is similar to a thought I've had before, in that Pokemon should probably just stop making new Pokemon. It occurred to me during Dexit. With Dexit, both sides were pretty much right. One hand, much of the brand identity is lost when you cannot 'catch them all.' On the other hand, continuing to design, model, animate and code 100~ new mons every year is unfeasible.

And to what end are we adding 100 new mons to the roster every year? Pokemon has wallowed in recreating the same experience for decades now. Three starters, early route rodent, three legendaries, a super duper legendary, some dragons and fish along the way - IMO, ~1,000 mons is a great stopping point. From there they should have just reshuffled mons and leaned on regional variants, and added maybe 2-3 new mons for special occasions.

Had they done that, no dexit, and maintaining a competitive scene in their showdown clone would be a reasonable request.

[–] ElChapoDeChapo@hexbear.net 5 points 19 hours ago (1 children)

The biggest failure was waiting too long to do regional variant forms when they were an obviously good option from gen 2 onwards

Gen 5 being mostly half baked references to gen 1 was a terrible move and would've been way better received had they been the first batch of regional forms

Having 100 new mon every couple of years is one of many bad decisions made mostly because that's how they did it once and then it just became tradition that was never questioned internally

[–] Damarcusart@hexbear.net 1 points 10 hours ago

because that's how they did it once and then it just became tradition that was never questioned internally

Pretty sure that's GameFreak's motto. "We don't know what we're doing or why people like it, so just keep doing the thing that worked once and never question it or change it."