this post was submitted on 03 Apr 2026
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Gaming

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[–] justdaveisfine@piefed.social 97 points 2 weeks ago (12 children)

Semi-fun fact: The tops ones are sometimes a really easy way to do basic analytics without setting anything fancy up, which is handy for small/indie studios. That's why you might see ones for simple things like starting an online match, beating the tutorial, equipping a item, etc.

[–] FireRetardant@lemmy.world 27 points 2 weeks ago (1 children)

Also that dopeamine hit. Gimme that dopeamine hit. I don't even want these collectable items i just want the notification telling me i got them.

[–] hakase@lemmy.zip 14 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

This is (one of the many reasons) why I disable achievements on all of my games.

[–] timestatic@feddit.org 3 points 1 week ago (1 children)

You don't want the dopamine? Bro you're literally playing video games

[–] hakase@lemmy.zip 1 points 1 week ago (2 children)

This mindset is everything wrong with video games today.

[–] AMillionMonkeys@lemmy.world 3 points 1 week ago (1 children)

Weird take. If video games aren't supposed to be enjoyable and rewarding, what should they be doing?

[–] hakase@lemmy.zip 1 points 1 week ago* (last edited 1 week ago)

Being psychologically manipulated into continuing to play a game that I wouldn't otherwise certainly doesn't sound very enjoyable and rewarding, but that may just be me.

I avoid achievements specifically because video games are supposed to be enjoyable and rewarding. A game should succeed or fail on its merit alone, not how well it plays the manipulative achievement metagame.

[–] timestatic@feddit.org 1 points 1 week ago

I mean it depends on how much but video games mostly work by being more interesting or exciting than every day life. I don't like overstimulating video games too but I don't see achievements being the culprit

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