this post was submitted on 27 Mar 2026
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Waiting for the "Whoops, we 'forgot' to remove it".

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[–] Egonallanon@feddit.uk 9 points 2 days ago (5 children)

My question is if everything is going to be human made in the end why bother using at all? You won't even get any of the much vaunted time savings at that point.

[–] FishFace@piefed.social 5 points 2 days ago (1 children)

It is conceivable (though I certainly understand skepticism) that they use it for concept and placeholder art, proofs of concept and the like.

As always, the question should be whether the final product is any good.

The question should be whether the final product is worth what was sacrificed to make it. That line is different for everyone, but it's important to keep that in mind. Plenty of companies I boycott make acceptable products but are supporting a genocide.

I don't think generative AI use is worth it however it's employed and regardless of the quality of the final product. If enough people agree maybe they'll stop using it.

[–] kazerniel@lemmy.world 3 points 2 days ago (1 children)

Every other commenter under this seems to forget that stock assets exist and worked fine for decades without involving AI slop.

[–] PlzGivHugs@sh.itjust.works 1 points 2 days ago

Stock assets (at least if you need more than the absolutely basics) cost quite a bit. Programmer art can work, but if you want something close to the tone of the finished product, still takes time and thus money. Slop is quick and free.

Frankly, given the fact that placeholder assets are literally meant to be utilitarian, disposable, "just good enough" work, it's actually not a terrible use case. Placeholders are meant to be slop either way, so not much is lost by automating it, so long as it is actually removed after.

For instance. You can try things out without first creating them by hand. Then you pick and choose and make the final version by hand.

[–] Chozo@fedia.io 0 points 2 days ago

It's similar to the pre-vis stage of movie special effects. You're using basically anything available to create a facsimile of the final scene, to see if your framing and pacing work the way you intend to. In film, artists will often use action figures shot with their phone, because it doesn't matter if it looks janky since it's not a scene going in the movie to begin with; it's a test to see if your scene works at all. Game development and filmmaking share a lot of overlap in workflows these days.

[–] Mordikan@kbin.earth 0 points 2 days ago

Because development isn't exactly asynchronous by nature. If you are waiting on placeholder assets, you are blocking everything dependent on "what comes next". Even at the cost of going back to repopulate your assets with non-placeholders, you save a tremendous amount of time.