this post was submitted on 19 Mar 2026
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[–] Pika@sh.itjust.works 1 points 1 day ago (3 children)

I love both of them. I just could never get into how resource nodes expired/ran out on factorio, Satisfactory really gave me a scare when they said that they were thinking about implementing limited time resource nodes. But I'm glad that they didn't end up doing it.

[–] Kolanaki@pawb.social 2 points 17 hours ago* (last edited 17 hours ago) (1 children)

That's actually coming in 1.2. But it's an optional thing. You can now randomize what nodes have what, and they can be limited, unpure, pure, etc.

I for one like this, because the static map gets boring. The randomness of Factorio (and reason to move/build defenses) makes it slightly more fun to play. But Satisfactory looks cooler... 😅

[–] Pika@sh.itjust.works 1 points 5 hours ago* (last edited 5 hours ago)

That's interesting to hear. I really didn't think they were gonna be doing much gameplay element changes past full release, but it's nice to see they're still adding.

The random nodes part I think I would really like because it does add a little difference to the static map. But hopefully it's a separate option than the finite nodes because I still don't think I would want the nodes to run out on me!

[–] ThefuzzyFurryComrade@pawb.social 4 points 23 hours ago* (last edited 22 hours ago) (2 children)

I just could never get into how resource nodes expired/ran out on factorio.

And lose an excuse to make more trains?

Art by GreundWork, source unavailable.

Look how sexy both pictures are, how could you say no to that?

[–] AzuranAurora@piefed.ca 1 points 17 hours ago

Anthro Allegheny! Hell yeah!

[–] CheetahHybrid@pawb.social 0 points 22 hours ago (1 children)

I did not know I needed a big train gf

[–] AzuranAurora@piefed.ca 1 points 17 hours ago

She's got huge... "cylinders", if ya know what I mean... just don't let her firebox run low, she's one hungry dragon!

[–] CheetahHybrid@pawb.social 4 points 1 day ago (2 children)

That's one part of Factorio I actually enjoyed. The logistics of getting materials to where they need to be is part of the challenge

[–] chicken@lemmy.dbzer0.com 1 points 21 hours ago

It's satisfying to me because by the time the initial resource patches run out, my base has already crowded around them and I've brought in new sources, so it's newly acquired free space exactly where I need it.

[–] Pika@sh.itjust.works 2 points 1 day ago

Fair, I have massive packrack tendancies, I hate tearing things down to move them elsewhere so I like the infinite resources in satisfactory... The rebuild syndrome is bad enough whenever a tier changes, I struggled hard with factorios balance of defense and finite resources! It still was fun though