this post was submitted on 12 Mar 2026
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Last month, the New York Attorney General (NYAG) brought a lawsuit against Valve accusing the company of promoting “illegal gambling” through its randomized in-game loot boxes. On Wednesday, Valve issued its first public comment on the case, comparing its digital loot boxes to randomized real-world purchases like blind-bagged toys or packs of trading cards.

“Generations have grown up opening baseball card packs and blind boxes and bags, and then trading and selling the items they receive,” Valve wrote. “On the physical side, popular products used in this way include baseball cards, Pokemon, Magic the Gathering, and Labubu.”

Though that may seem like an apt comparison on the surface, Valve’s loot boxes differ from these real-world examples in large part because of Valve’s control of the Steam Marketplace, which serves as the only legitimate way to exchange or resell those items. While owners of real-world items are free to trade or sell them however they want, Valve has cracked down on many third-party sites that enable the exchange of in-game items—especially when those items are used as glorified chips for gambling games.

Lawyers told Ars last month that Valve’s control of that marketplace—and its 15 percent commission on item resale—helps establish the inherent economic value of the randomized items it sells, both to players and to Valve itself. That could be a crucial legal element in a courtroom in turning a mere “random purchase” into legally defined “gambling.”

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[–] TehPers@beehaw.org 2 points 1 day ago (1 children)

By this definition, buying anything is a wager.

Mostly correct. Buying anything which retains value after the purchase is a wager. This includes shares in a company, collectible items, even a shipping crate of RAM.

You're not betting on a specific outcome in that definition, which is the "gamble" part of "gambling".

In the case of TCGs, the bet is that the value of the cards contained in the pack exceed the money spent on the pack. This is very common. And within TCG communities, there is a common understanding that this is gambling.

That's of course not to say that all purchases of a booster pack are with the intent to gamble. I've also played poker and blackjack for fun, and those games are full of wagers, bets, and outcomes. But the bar has never been that all possible reasons to do something are to gamble, just that gambling is a common motivation to do it.