this post was submitted on 11 Mar 2026
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[–] saltesc@lemmy.world 5 points 1 day ago (1 children)

To be fair, Macromedia had peak Flash and Dreamweaver for "Website dreams can come true!" era. When Adobe acquired them, they started ruining it and leveraging legacy. Yes, the tech improved as would be expected over time, but the passion was gone. Adobe killed Flash but had already taken its soul years earlier.

People don't realise many of their favourite Flash games were from 2005 or earlier—the larger parts of the golden era. They were Macromedia games then.

[–] wizardbeard@lemmy.dbzer0.com 1 points 1 day ago (1 children)

People don't even talk about Shockwave any more. Early 3D games in the fucking browser! It was amazing.

[–] saltesc@lemmy.world 2 points 19 hours ago* (last edited 19 hours ago)

Yeah. I remember as a teen, my father said I should look at learning Shockwave as a potential career pathway after school. It was taking the web by storm and many people were convinced that Macromedia's visions was the future of the web.

I still kind of remember Macromedia Lingo. I had taught myself HTML—which was an extremely easy thing to learn for a child back in that day—and I started learning Director, JS, and Shockwave.

By the time I was older and out of school, Adobe had aquired Macromedia. But in a few short years during that time, websites had gone from basic HTML, images, frames, etc. to entirely animated opening scenes vectoring together beautifully over the top interfaces. UX was out the window because everyone's brain was happy to explode at how cool an interface functioned...once it finally loaded lol. We used to visit websites to show friends how cool they were, still amazed at a cool "loading site" shockwave animation.