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Spec Ops: The Line was a very good game.
Never finished it and won't.
Game directly tells you you can stop killing Civilians at any time by just not playing.
That's kind of silly. I get where you're coming from, but since it's a video game that's telling a story with a beginning, middle, and end, and since the people are not real people in any sense of the word, wouldn't it make sense to just finish it to see how the story ends?
Yeah. The story is on rails. It's not an RPG where you can choose the good path or the evil path. I can imagine feeling bad about playing the evil path in a game where you had the option not to do it. But, if you want to see the story in a linear game like that you have click the mouse in the way required to get to the next save point. Feeling superior about not finishing a game like that is like feeling superior because you read a book where the main character is an antihero, and you chose not to finish the book.
Besides, it's "deep" for a modern AAA shooter video game, but not particularly deep or upsetting in terms of storytelling.
Yup. Undertale's Geno Route is much better at this. Not only can you avoid it, you need to actively go for it and make sure you don't "fall" out to the Neutral route halfway through. Not to mention the skill curve walls (if for no other reason, you should do the Pacifist route first for practice).
Yeah, it's a cool game, but you could just read Heart of Darkness instead and prob be better off
Yeah. I read Heart of Darkness long before I saw that, plus I'd watched Apocalypse Now, which is a movie adaptation of Heart of Darkness. I saw a list of their influences in making the game, and I'd already seen all of the other ones too. So... it was definitely taking FPS military games in a new direction, but it wasn't anything really new overall.
The story isn’t strictly on rails - you do get some choices (especially how your character reacts in the end.) When you reach the part where you are told that you have to kill one of two guys, you can actually refuse to kill either and take on a massive firefight.
Does that actually change anything beyond the firefight though?
You got it right.
You know, that’s an interesting point. I think it can be really interesting to explore the „darker“ sites of one’s psyche through choices offered by better RPGs.
I refuse to play games which revolve around what I perceive to be normalization of and desensitization towards amoral killing, though. I simply don’t enjoy them because I can’t help but wonder what playing them does to people’s minds.
The only shooter I'll play is Hell Let Loose because it really makes you feel like canon fodder.
I think this has been bleeding over into television as well. There have been series I have just stopped watching because there was no longer someone I could consider a protagonist. Not everyone has to be a shining paragon of virtue, but for fucks sake, if you just give me a bunch of sociopaths running amok am I supposed to keep watching and hope they all die in the end? The latest series I dropped for this reason was Alien Earth, which was pretty decent up until near the end of season 1.
Still worth playing in 2026? I have it and never played. I just have a hard time pulling the trigger (no pun intended) and starting to play mms's. And that's even with all the old guard game reviewers like tb praising it, which is why/how I own it in the first place. It just sits uninstalled in my steam library and I think about it every few years.
Yes, its still worth playing.
It may have lost its cultural significance some since the 2000's US invasions have been forgotten a bit, but its not all about that anyway. Its still poignant. Maybe it will make it easier to decide if I tell you its a short campaign.
Still one of the best games with a story that subverts its own genre alongside KOTOR 2, definitely worth experiencing.
Absolutely, especially if you care about good story and atmosphere in games.
I played it again last year on a whim and was not disappointed.