this post was submitted on 09 Mar 2026
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Always fun to develop a record-selling game. You lose your job as a thanks! ๐Ÿคฎ

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[โ€“] Brewchin@lemmy.world 29 points 3 hours ago (1 children)

Classic modern tech company formula. If any records or targets are broken, mass layoffs must happen.

I think MBA schools have forgotten the golden rule of economics: you get what you incentivise for. Guaranteed unemployment isn't it.

[โ€“] cogman@lemmy.world 12 points 2 hours ago (3 children)

This is, unfortunately, just typical of the gaming industry in general.

Effectively for all these game studios, everyone is on contract for the duration of the project. Once that finishes, they fire everyone and let them compete for the next contract. Because the game industry is highly competitive and having "EA" on your resume is impressive, they can get away with this behavior as they can always find more bodies to work. It allows EA to continually pay shit and have a bad working environment because people yern to do something creative.

[โ€“] realitaetsverlust@piefed.zip 2 points 49 minutes ago

I don't think contractors count towards "layoffs".

[โ€“] Brewchin@lemmy.world 5 points 2 hours ago

You make good points about them being contractors and the CV aspects. I'd not thought of that.

But it's not just in gaming. It's all of the tech space, or at least those run by American companies, and applies to full time staff. The last decade or so of my tech career is a mirror image of it.

Though it's hard to tell if it's layoff FOMO, AI changes, or AI being used as an excuse. Something's changed in recent years.

I've heard the same. If you're in the games industry and you finish shipping usually you're laid off and then you move on to the next project. When a new battlefield comes along they'll just start hiring everyone again whether they worked on the last one or not. It's not really a long-term strategy but they don't care. It's about short-term gains.