this post was submitted on 05 Mar 2026
244 points (98.4% liked)

PC Gaming

14117 readers
441 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] Wilco@lemmy.zip 55 points 1 day ago (6 children)

These 80s games were made to sell actual walk-throughs. You had to buy a book or magazine for many of them.

They were not difficult, they were stupid.

[–] Paddzr@lemmy.world 13 points 1 day ago
[–] Blackmist@feddit.uk 27 points 1 day ago (1 children)

Many had a premium rate phone line, and it was just a tape so if you were stuck near the end you'd have to listen to the end and potentially pay many times the game's cost.

[–] Wilco@lemmy.zip 10 points 1 day ago

Thanks for reminding me of those 1-900 phone lines ... I got in trouble for those.

[–] ZILtoid1991@lemmy.world 1 points 19 hours ago

There were also the "feelies", which were a secondary line defense of copy protecion method. They sometimes were a clue to those puzzles.

[–] ArmchairAce1944@lemmy.ca 8 points 1 day ago

The puzzle were often moon logic or 'oh shit! You mean THAT is what I must do?'

Sierra online had great games with great stories and characters but their puzzles were... Yeah...

[–] TyrionBean@lemmy.ml 8 points 1 day ago (1 children)

Nah! We were just tougher back then!

Also, with no internet, nothing was around to distract you for 24 hours, or days, to try to solve one puzzle.

Kids these days don't understand the struggle!

😃

[–] ICastFist@programming.dev 5 points 1 day ago (1 children)
[–] ArmchairAce1944@lemmy.ca 5 points 1 day ago

But ye can't get ye flaske!

[–] ILikeBoobies@lemmy.ca 2 points 1 day ago

I had to look up a solution in Myst because it was something I didn't know I could do.