this post was submitted on 05 Mar 2026
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[–] TheObviousSolution@lemmy.ca 10 points 1 day ago (1 children)

Maniac Mansion was designed to be replayed, which is why the cast of characters you picked could be different each playthrough. It also meant a lot more red herrings.

[–] ArmchairAce1944@lemmy.ca 1 points 1 day ago (2 children)

Lucasarts was much cleaner. We finished DOTT as kids without hints.

[–] TheObviousSolution@lemmy.ca 3 points 1 day ago (1 children)

Maniac Mansion 2 (DOTT) was way easier (and even came with Maniac Mansion 1 as an in-game easter egg)

[–] ArmchairAce1944@lemmy.ca 2 points 13 hours ago

Yep. That's how I played Maniac Mansion!

[–] ICastFist@programming.dev 5 points 1 day ago* (last edited 1 day ago) (1 children)

I vaguely remember that the point of LucasArts' adventure games was that they were tired of the bullshit moon logic of Sierra games. I guess it's the equivalent of someone who was so pissed off with Kaizo Mario that they made Dark Souls or something

[–] TheObviousSolution@lemmy.ca 2 points 1 day ago* (last edited 1 day ago) (1 children)

LucasArts has plenty of moon logic in their games, sometimes even mocking it with humor. DOTT was a lot of this. It just did not stick your save game to a point of no return where you have to restart over.

[–] Delphia@lemmy.world 1 points 1 day ago

Yeah Curse of Monkey Island does have a few "Oh come the fuck on!" Moments.