this post was submitted on 23 Feb 2026
96 points (100.0% liked)
Slop.
803 readers
504 users here now
For posting all the anonymous reactionary bullshit that you can't post anywhere else.
Rule 1: All posts must include links to the subject matter, and no identifying information should be redacted.
Rule 2: If your source is a reactionary website, please use archive.is instead of linking directly.
Rule 3: No sectarianism.
Rule 4: TERF/SWERFs Not Welcome
Rule 5: No bigotry of any kind, including ironic bigotry.
Rule 6: Do not post fellow hexbears.
Rule 7: Do not individually target federated instances' admins or moderators.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
ah i didnt know, i stopped keeping up with the rimworld modding community since i they took down steamworkshop downloader, must be a recent development for that little chud
I think that started around Biotech if not sooner. AFAIK he's the primary artist for the DLC assets.
RimSort: https://github.com/RimSort/RimSort/releases
This is the mod manager the community recommends and uses now. Like RimPy, it uses steamCMD to download mods on request without any sort of login, but unlike RimPy it's open source and actively developed.
There's been some great stuff in the past year or so, particularly out of the Chinese modding community. The Dead Man's Switch series is an amazing mech sidegrade, with bulkier, more versatile and more expensive mechs that have their own partially automated industrial infrastructure requirement (meaning a lot of their parts are made in buildings that have to be loaded and then left alone for several hours before someone checks in on them and starts the next cycle, making them less labor intensive but more time and material intensive), as well as mech suits that are much more interesting and usable than the shitty "Warcaskets" Oskar cooked up. In the past half year or so in particular that's really taken off with lots of other modders making their own addons to DMS.
The creator of that, AOBA, also did the Fortifications series which is another excellent set of mods hinging on different types of walls, turrets, and other defenses which it does much better than the Vanilla Expanded equivalents, albeit with much worse documentation of wtf anything actually is. It also adds my favorite building material: concrete, which lets you mass produce ugly, low-value stone-equivalent material that has high HP and is built very fast.
fuuck, ii dunno if thats the one im thinking of but i remember i had this cool ass mod that added a ton of defensive structures and pawn-useable turrets and i would just make lines and lines of trenches, didn't matter if the raiders brought sappers, they still had to go through fucking verdun
It has all of those things, yes. There was also a vanilla expanded mod (VFE-Security) with trenches and barbed wire that was deprecated for 1.6 and only replaced with its sequel in the past couple of weeks. I don't know how that one is now, but Fortifications is and was better than the old VFE-Security, and is probably still better than the current one. Vanilla Expanded isn't always bad despite Oskar being an ass, because it is a much larger project than just him and it's provided vital frameworks to the modding community in general, but when there's a dedicated mod that's setting out directly to do a given thing it usually does it better than whatever vanilla expanded's take on it is (like Rimefeller vs Vanilla Chemfuel Expanded, for example).