this post was submitted on 23 Feb 2026
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Slop.

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For posting all the anonymous reactionary bullshit that you can't post anywhere else.

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like yeah I'm pretty sure he's an explicitly anti communist chud but lmao

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[–] ArmoredThirteen@lemmy.zip 10 points 2 days ago (2 children)

Oh no, dare I ask what else you've heard? I haven't been keeping tabs on them

[–] Belly_Beanis@hexbear.net 19 points 2 days ago

The devs are Gamergaters, doing the whole "ethics in game journalism is why we need to personally harass Zoey Quinn."

Like they were still going on about Anita Sarkeesian "stealing donations" even after she released her tax returns.

[–] laziestflagellant@hexbear.net 12 points 2 days ago (1 children)

Back in the day the guy got a lot of shit for implementing sexuality in the NPCs by having it so all women are bisexual by default and some are gay and no men can be bisexual period

[–] Kefla@hexbear.net 12 points 2 days ago (1 children)

I think that one was kind of an overblown internet outrage situation. The system of sexuality was implemented in a very hacky, jank way and was mostly intended to create a reasonable looking average result, where men and women typically ended up together but sometimes formed same gender relationships.

I actually think his comment from the time is a pretty interesting contrast to his current view on AI:

People tend to think of game characters as people, but they’re not. They don’t have internal experiences. They only have outward behaviors, and they are totally defined by those behaviors, because that’s all the player can see, and the player’s POV is the only one that matters.

His point here is that there was never any such thing as a gay, bisexual, or straight Rimworld character. There were characters who presented to the player the illusion of having these identities through the patterns of their relationships, and that illusion was upheld by some jank code that could be read as treating all women as bisexual or gay if you choose to interpret it that way. But none of that was ever player facing and therefore wasn't part of the illusion intended to be presented to the player—again, in that illusion, most women appeared to be straight.

I'm not saying the code was good or shouldn't have been implemented better, just that I don't think the dev was trying to communicate anything with it.

[–] laziestflagellant@hexbear.net 9 points 2 days ago

This feels like splitting hairs when 'gay' as a player facing defined pawn trait has been in the game since 2016, where people were already pointing out its implementation was mechanically problematic since it took up the same slot of an actual personality trait.

Having the system function so that women without the gay trait do not refuse romantic interactions from other women, while men without the gay trait do refuse romantic interactions from other male pawns is a deliberate design choice that was worth questioning at the time.

And to give the dev some credit, he has since moved sexuality to its own system where it doesn't take up a personality slot