this post was submitted on 22 Feb 2026
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Gaming
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Oh really? That's interesting, the combat is the only thing I've heard praises about that game (which makes sense as it's a Team Ninja game).
Are you playing on PC? What's the state of the port these days? I remember when it launched it was struggling with performance issues.
The combat isn’t bad, and the animations are really good (especially getting body slammed by a 600 kg sumo wrestler) but to me it just boils down to parrying until an attack window opens.
I know you have quite a few options with status effects and being able to use two weapons in tandem, but I rarely use those features. Regular enemies die too fast to be worth applying poison and bigger ones take so many hits they don’t get poisoned at all.
And why should I switch weapons if my main weapon deals double the damage of my next best weapon.
So at least for me combat is just rhythmic parrying and attacking. Again not bad but I’ve been able to use the same technique in combat for the 10 hours I’ve played so far and nothing has really forced me to adapt to a different playstyle.
Yeah I play on PC and it runs fine for me maxed out with RT but I have a beefy PC.
It’s a really weird mixture of a lot of games so I can kinda understand why people aren’t into it. I’d say the biggest influence on this game is actually Assassin’s Creed. At least in the way the cities and the world is built. And there are NPCs everywhere, which goes a long way into making this game feel alive.
When you’re out in the open riding a long distance to your next objective you’ll see people walking around, maybe a wandering merchant, a cat or a dog to pet, or something else. This makes the riding feel way better than in Elden Ring even tho mechanically they’re practically identical. But in Elden Ring most of your encounters are gonna be combat based or static NPCs. And I really love that vibe in Rōnin.
Also the Yokohama pleasure district is 10/10 gorgeous.