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Well, yeah. There's a meme I actually saw that demonstrates how developers were back then compared to now. Developers back then, really did care about how to make a game at its best with like...2MB of cache or very little video memory or what little of bits they had to work with.
Today and for a while, with technology as to where it is at where sky is virtually the limit, we've got games that are so poorly optimized, it makes you wonder.
Y'all might enjoy this.
I was guilty of that very thing once. During my first programming class back in college, I wrote an Asteroids clone as a project. My professor kept sending it back telling me to fix it. I really racked my brain trying to figure out what he was sending back to me (he wouldn't tell me, I was supposed to find and correct the error). The game ran just fine. Finally a gave up and asked him to tell me the answer of what my code was doing wrong. He showed me that I had one line of code that was basically making a new instance of the entire game for every screen refresh. (I wrote it in Java, so Java was just correcting it for me in real time.)