this post was submitted on 10 Feb 2026
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Although I do miss interesting control schemes, everything is almost homogenous now and quite boring.
Too Human was an interesting case point. Though not a terribly successful game, they did try and make a control scheme to benefit their gamers.
The game is an ARPG which wasn't common on consoles at the time, and more often played on PC with mouse and keyboard. The developers knew that players would spend hours on the game and needed a low impact way of playing that type of game with a controller.
They created a control scheme that relied almost entirely on just the two joysticks, moving and attacking and some special moves could all be handled with small movements, this made long gaming sessions comfortable, and far better than button mashing and getting RSI in your thumb joints ๐
I was (and still am really) shit with analogue sticks. I got fairly good at playing Quake II on PlayStation with the lookup/lockdown mapped to L1 and R1. Same as the original Quake on PC, never really used +mouselook coming from Doom, just mapped them to buttons near the firing keys.
The dual-stick setup is much more intuitive though in fairness.