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I'll go against the grain and say literally all of it. Every piece of technology that exists is a compromise between what the designer wants to do and the constraints of what is practical or possible to actually pull off. Therefore, all technology "fails" on at least some metric the designer would like it to achieve. Technology is all about improvement and working with imperfection. If we don't keep trying to make things better, then innovation stops. With your example of VR, I'd say that after having seen multiple versions of VR in my lifetime, the one that we have now is way more successful and impactful, especially in commercial uses rather than consumer products. Engineers can now tour facilities before they are built with VR headsets to see design flaws that they might not have seen just with a traditional model review, for example. Furthermore, what we have now is just an iteration on what we had before. It doesn't happen in a vacuum, people take what came before, look at what worked and what didn't, and what could be fixed with other technologies that have developed in the meantime. That's the iteration process.
Iteration isn't a claim that the predecessor was a failure though, you iterate on the successes of the prior generation. It used to be that technology advanced so rapidly that the cutting edge became obsolete in a matter of a few years, but for that time it was a success.
I think there's also an assumption of design philosophy here. One designer might put many generalized requirements into their design, then you get Google glasses, AI, NFTs and so on. This means everything is a failure because it couldn't achieve the requirements. Others may pick a small set of very specific requirements, then you get the iPhone or a Toyota hilux. These are massive successes because they had cohesion in the idea and planned as to about compromise.