this post was submitted on 24 Jan 2026
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Gaming
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You need to profile your binaries to find out where they spend most of their cpu time and try and optimise those areas with more efficient code before you even consider micro optimisations like asm for specific cpus. Considerations like algorithm choice and cache efficiency of your data will all likely have a larger effect.
Thank you but I already made sure that my games was as efficient as possible and I was asking if I can make my games more performant by adding optional assembly functions to use non standard parts of the cpu and gpu to make sure that my games are at maximum performance, because linux does something similar.