this post was submitted on 23 Jan 2026
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[–] JamBandFan1996@lemmy.ml 66 points 1 day ago* (last edited 1 day ago) (6 children)

You can take away my auto complete, performance monitoring and all that jazz but you can't tell me a debugging system isn't absolutely essential if you actually want to finish a project in a reasonable amount of time

[–] panda_abyss@lemmy.ca 38 points 1 day ago (3 children)
[–] Valmond@lemmy.dbzer0.com 12 points 1 day ago (1 children)
[–] panda_abyss@lemmy.ca 17 points 1 day ago (1 children)

That’s what a single red LED is for, right?

[–] skulblaka@sh.itjust.works 10 points 1 day ago

Is the single red LED solid, or is it flashing Morse for "please kill me"?

[–] firelizzard@programming.dev 2 points 1 day ago

Because I don’t hate myself

[–] Quadrexium@sopuli.xyz 1 points 1 day ago

javascript moment

[–] michael@piefed.chrisco.me 10 points 1 day ago (1 children)

Most text editors like vim/emacs/ect have ways of using a debugger.

I remember vim being a bit involved, but the performance was awesome.

But then if you put enough bells and whistles on text editors, do they become an ide?

[–] Feyd@programming.dev 13 points 1 day ago

But then if you put enough bells and whistles on text editors, do they become an ide?

Yes

[–] TORFdot0@lemmy.world 8 points 1 day ago

9000 IQ programmer starts every project rolling their own debugger instead of dedicating 8GB of RAM to vscode

It depends on what you do, but generally I can't argue against a debugger.

[–] BartyDeCanter@lemmy.sdf.org 6 points 1 day ago

gdb works great without an IDE, and many text editors have autocomplete.

[–] raspberriesareyummy@lemmy.world 0 points 1 day ago (2 children)

I think you are not looking at the full picture - there are developments (arguably everything back-end) where a debugging system is absolutely not essential and in many cases (multithreading) outright useless for some types of bugs.

[–] firelizzard@programming.dev 2 points 1 day ago (1 children)

Feel free to not use a debugger for your software. But I don’t hate myself so I’m going to stick to using one whenever possible.

Saying it is not essential and saying it is generally useless are two very different things.

[–] ThirdConsul@lemmy.zip 2 points 1 day ago (1 children)

I believe that is a vast minority of developments. And tbh multithreading debugging is a breeze in C# on Rider (except race conditions, those will always be tricky, but also easily identifiable).

[–] raspberriesareyummy@lemmy.world 2 points 1 day ago (1 children)

And I believe you are very wrong in that belief. However, a reliable statistic is not the first search result that I can find, so we'll have to disregard the disagreement on that point. You lost me at your C# multithreading reasoning though. A debugger will always interfere with the processes you are looking at, hence making debugging of multithreading-related errors a game of whack-a-mole.

[–] ThirdConsul@lemmy.zip 1 points 1 day ago (1 children)

A debugger will always interfere with the processes you are looking at, hence making debugging of multithreading-related errors a game of whack-a-mole.

It's a very pleasant debugging experience when you can easily switch threads, have them log what happened first, check the variables in the thread at the moment in time it was hit (vs now), etc. etc.

Most concurrency problems disappear at the pace of a debugger.