this post was submitted on 23 Jan 2026
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[–] raspberriesareyummy@lemmy.world 0 points 3 days ago (2 children)

I think you are not looking at the full picture - there are developments (arguably everything back-end) where a debugging system is absolutely not essential and in many cases (multithreading) outright useless for some types of bugs.

[–] firelizzard@programming.dev 2 points 2 days ago (1 children)

Feel free to not use a debugger for your software. But I don’t hate myself so I’m going to stick to using one whenever possible.

Saying it is not essential and saying it is generally useless are two very different things.

[–] ThirdConsul@lemmy.zip 2 points 3 days ago (1 children)

I believe that is a vast minority of developments. And tbh multithreading debugging is a breeze in C# on Rider (except race conditions, those will always be tricky, but also easily identifiable).

[–] raspberriesareyummy@lemmy.world 2 points 2 days ago (1 children)

And I believe you are very wrong in that belief. However, a reliable statistic is not the first search result that I can find, so we'll have to disregard the disagreement on that point. You lost me at your C# multithreading reasoning though. A debugger will always interfere with the processes you are looking at, hence making debugging of multithreading-related errors a game of whack-a-mole.

[–] ThirdConsul@lemmy.zip 1 points 2 days ago (1 children)

A debugger will always interfere with the processes you are looking at, hence making debugging of multithreading-related errors a game of whack-a-mole.

It's a very pleasant debugging experience when you can easily switch threads, have them log what happened first, check the variables in the thread at the moment in time it was hit (vs now), etc. etc.

Most concurrency problems disappear at the pace of a debugger.