this post was submitted on 21 Jan 2026
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Great game, but you have you master the QTE. For Attack there's an indicator and those are generally easy (got annoying after a while and set them to auto). For evasion or counter, there's no clear indicator and every enemy had it's own pattern. If you master it you can complete the game without being touched once, but it you fail several you can be wiped by random enemies.
This is specially annoying on bosses, where a never seen before attack can kill your whole team and you need to improvise the dodges. It happened to me multiple times being killed very fast and on the second try when I know the attacks defeat almost perfectly.
Sound indicators are the only way for me to parry consistently
It’s funny I’ve been hearing about this sound indicator a lot but never managed to hear it myself.
I’m around 100h in the endgame, level 99 with all pictos, weapons and stuff but never managed that sound indicator.
I parry using visual references. Sometimes having to look a bit at the larger scene, having the action in my peripheral vision for some bosses. It worked perfectly until now but one day I shall try to hear that sound indicator…
It's not always the same sound. I'll admit, it'd been a month or two since I've played but it's often something like a metallic "ping" right before the hit. On some of the harder bosses I literally found it easier to close my eyes and go by sound for the parrying. But whatever works for you