this post was submitted on 18 Jan 2026
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40k was way too big of a series for me to even try to understand what it was trying to do with the story, and with a surface level reading you can immediately see how fucked up nearly every faction is
I don't get the appeal I don't get what makes it fun to expand on I don't get why people want to participate
It's basically just a giant shitpost setting riffing on a bunch of different properties and tropes that a ton of different authors have written stories in, some of which have dropped the "this is a shitpost" tone in favor of trying to make the setting work in a coherent way.
I'm pretty sure that's What It Was Trying To Do With The Story
The problem historical wargames often run into is "You have a WWII British Army, I have a Vietcong army circa 1975, so we don't have a way to play a coherent wargame." Warhammer Fantasy solved this problem by going "Okay, everyone just hates each other and there's also lots of infighting. So it doesn't matter what models you have, there's a story reason for why you two are fighting.
40k became the space version, which then incorporated a bunch of sci-fi and war tropes. So you have xenomorphs from Alien to play against WWII Soviets, Skynet from Terminator, the Dirty Dozen, or knights and nuns with guns. Any incoherent plot holes, contradictions, etc. can be explained with unreliable narrators since the only thing that matters is two people can roll some dice while playing with toys.
As GW has gotten older and expanded the franchise, they've tried to reign in some of the canon to make things more consistent. They're still left with a lot of silliness, though, because the original writers were taking the piss with characters like Ferrus Manus and Corvus Corvax. Models were made based on whatever cool shit sculptors wanted to see in their games, not necessarily what was part of an established setting.
This has caused the chuds to become upset because they wanted their Catholic space nazis to be good guys, not realizing the Catholic space nazis were there to be bad guys good guys could beat up. Most 40k players and hobbyists understand the fluff is there to support the crunch.
Like here's some of my Catholic space nazi apprentices who are used to make my opponent feel like an anime protagonist:
Oh I get it now, I never even attempted to approach this through a war gaming perspective, frankly I came in thinking it was a sort-of DnD type of experience 😭
The first edition of 40k, Rogue Trader, was very much an RPG that required a GM. It had a lot of character creation like you were recruiting a party of space adventurers to go on secret missions. Warhammer Fantasy was like a scaled up version of Chainmail, the skirmish wargame for D&D. It remained cross compatible with the Fantasy RPG until around 5th. Edition (I think? I started playing in late 6th. for Fantasy and in 3.5 for 40k, well after the games shed their heavy RPG elements).
There are several RPGs set in every GW franchise except Blood Bowl. Warhammer Fantasy Roleplay, Inquisitor, Wrath & Glory, Soulbound, and Dark Heresy all remain popular. Inquisitor especially has seen a revival with the 28mm movement, called Inq28.