this post was submitted on 10 Jan 2026
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Why does nobody know how to make an rts? Why is it always starcraft over and over and over. Why not make a total annihilation clone? A company of heroes clone? An age of empires or empire earth clone? Command and conquer? No. The rts gamers yearn for ranked ladder. We must espurt again it’ll definitely work this time.

SHUT UP ABOUT BLIZZARD SHUT UP SHUT UP SHUT THE FUCK UP THEIR GAMES ARE SHIT SHUTUP SHUTTUUUPPPP matt-jokerfied

RTS is by far my most favourite genre and dawn of war was absolute crack for me how is nobody able to make 1 good release?

Halo wars 2 is an unsung diamond its campaign is better than mainline halo

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[–] Damarcusart@hexbear.net 4 points 2 days ago (1 children)

I really don't understand your position, and I'm not fully sure you understood mine, I'm not trying to pick a fight or be abrasive here, I'm honestly interested in what you have to say, even if we do ultimately disagree, I'm just not fully sure I do understand what you're saying.

I understand you have a lot of positive memories with these games, I do to, I'm not some "tourist" or whatever, like I said, I've played SC2 since it came out, I know about the grind, I know about losing and using it to improve my skills, the problem is, at some point it stops feeling like I'm actively improving and learning, and more like I'm memorising, it makes the game feel like work. The satisfaction at improving a skill is gone and it just becomes drudgery.

And I only put up with it for so long because of the more accessible stuff that made the game fun in the first place. A game without that, that is only focused on the competitive side has no appeal, which I thought we agreed on, but we apparently don't seem to? I thought we both agree that the focus on the competitive e-sport aspect is what made Stormgate dull and not fun to play.

I'm not saying I want every game to be super easy and everyone wins all the time, I'm saying I want strategy to be the core part of a strategy game, the main thing that lets people win, not memorising and practicing build orders or improving APM, not focusing on optimisation, but focusing on creative thinking and self-expression, which personally, is what makes a hobby appealing to me. You mention fighting games, isn't it more fun to win a match when you can predict and counter what your opponent is doing, rather than just winning because you had faster reflexes?

I'm not trying to put words in your mouth or accuse you of anything, sorry if it comes across that way, I'm honestly trying to understand your position here, I'm not upset or mad or anything, I'm more confused. So sorry if I seem to be attacking a point you aren't actually trying to make, you obviously have a lot to say on the topic and it seems quite close to you, so I'd rather understand you, even if we just end up disagreeing, there's nothing wrong with that, but I can still learn some interesting insights from you.

To reiterate my own position to avoid confusion about it: I don't like when strategy games focus more on the "hardcore" or "professional" side of things and demand hundreds of hours of work from potential players before they can even win a match, I think it is bad for the games and actively hurts any potential community that can form around them, any new strategy game that comes out is going to need to focus on the players actually wanting to play the game and enjoy their time, not focus on pushing players to "invest" hundreds of hours into the game.

When I mention fun matches with friends, many of those friends were friends I made after we had a particularly intense SC2 match together, usually though one of us winning due to a risky and unusual but clever strategy, but if a strategy game just involves being "better" rather than out-thinking an opponent, I don't think you can have that same sort of respect for your opponent develop. When a game's skill is entirely built around how many hours a person has put into the game, all I can think when someone beats me is "I guess they spent more time in the SC2 mines than I did." It isn't fun and it doesn't feel worthwhile to me.

I think that strategy should be more important than just winning through practiced skills alone, not that I think every game should be "casual" or "fortnight" or whatever, just that the skills people practice in a strategy game should be ones focused around being more strategic and tactical in their thinking, rather than the skills they need to focus on being about improving twitch reflexes and memorisation of the "optimal" strategies. I'm not saying those things are bad, I think they work great in a fighting game context, I just don't think they should be the main focus of a strategy game. I hope I've made my position a bit more clear.

[–] Snort_Owl@hexbear.net 4 points 2 days ago* (last edited 2 days ago) (1 children)

Dont even bother arguing with people like this they exist in a world where they moralise ranked queue and think the only purpose to gaming is to be better than someone else. Rts has always been a casual genre the esport scene killed it entirely its why sc2 doesn’t have any players left.

Balanced apm dependant ranked rts gameplay is shit and always will be shit. The best features of sc2 were the campaign, coop, archon mode, custom content. Apm ladder hogs are niche and i dont want them in my genre

[–] Damarcusart@hexbear.net 5 points 2 days ago (2 children)

I do want to give them the benefit of the doubt, though that could be why I was failing to understand them.

I hope that isn't their position, it's such a hollow way to look at things, to need to "win" rather than have fun and enjoy yourself. I used examples from some of my fondest moments in RTS games, because I can clearly remember an AoE2 match I played with a friend 20 years ago, but I can't remember the hundreds of hours I spent grinding to get diamond league in SC2. And I would wager that if you asked people on the street which experience they'd rather have, 99% would prefer the "fun game with a friend" rather than the "hundreds of hours of slog that blur together so you can get a meaningless title in a video game instead of doing something worthwhile with your time." But I guess thinking like that would make me a filthy casual or something.

[–] Snort_Owl@hexbear.net 4 points 1 day ago

Oh and some of the most fun i had in sc2 seared into my memory was actually archon mode ladder. Because i didnt care for apm since im disabled it was actually super fun me being the base builder and my friend doing army management micro it was some of the best rts gaming ive had in my life.

[–] Snort_Owl@hexbear.net 4 points 1 day ago (1 children)

I have a rather sordid history arguing with fighting game player types who try to apply their single digit player number logic to every single game so personally I dont bother. The second fighting games was mentioned i knew exactly where the conversation was heading.

Aoe2 but its arcade mode and ranked ladder

[–] Damarcusart@hexbear.net 4 points 1 day ago (1 children)

Yeah, me too. The conversation always goes the same way, they complain about their single digit player base for their game and wish there were more players, but are outraged at the idea of fighting games that are more enjoyable or accessible, insisting that new players should just play hundreds of losing matches over and over until they finally git gud enough to be accepted by the community, and they refuse to consider that this elitist attitude is why so few people are interested in picking up their favourite fighting game. Reminds me a lot of the boomer mentality of "We can't improve things, because I suffered in my youth, so the kids these days also need to suffer like I did" except applied to a game.

[–] Snort_Owl@hexbear.net 4 points 1 day ago (1 children)

That and I find them to be massively ableist. Its why halo wars 2 is my favourite recent rts because first and foremost it has controller support. Secondly the developers made some of the best skirmish ai to exist where isnt of the usual cheating bots depending on difficulty they would adopt better strategies and even simulate micro so I could learn without being intimidated and tweak to the level im comfortable.

[–] Damarcusart@hexbear.net 2 points 1 day ago (1 children)

There really is an undercurrent (and sometimes just a current) of ableism in that kind of attitude, isn't there? I never really thought about it beyond it being "elitist" but it is also ableist as fuck, it isn't just people without endless free time that they dismiss out of hand.

And I never played Halo Wars 2, I played the first one on the 360 though, a shame more RTS games don't try for controller support, most RTS don't have that many hotkeys (or at least ones that can't be remapped) that a keyboard is completely necessary. I might check out HW2 if it has good skirmish AI, always frustrating when they don't bother to program interesting AI and just have it cheat. It doesn't even help the ladder climbers practice that way, since playing the AI is so different to a non-cheating human.

[–] Snort_Owl@hexbear.net 2 points 1 day ago

Microsoft never released it on steam so its a windows store exclusive. Its such a shame i feel like a steam release would revive that game, creative assembly just has so much talent