this post was submitted on 10 Jan 2026
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Yeah, me too. The conversation always goes the same way, they complain about their single digit player base for their game and wish there were more players, but are outraged at the idea of fighting games that are more enjoyable or accessible, insisting that new players should just play hundreds of losing matches over and over until they finally git gud enough to be accepted by the community, and they refuse to consider that this elitist attitude is why so few people are interested in picking up their favourite fighting game. Reminds me a lot of the boomer mentality of "We can't improve things, because I suffered in my youth, so the kids these days also need to suffer like I did" except applied to a game.
That and I find them to be massively ableist. Its why halo wars 2 is my favourite recent rts because first and foremost it has controller support. Secondly the developers made some of the best skirmish ai to exist where isnt of the usual cheating bots depending on difficulty they would adopt better strategies and even simulate micro so I could learn without being intimidated and tweak to the level im comfortable.
There really is an undercurrent (and sometimes just a current) of ableism in that kind of attitude, isn't there? I never really thought about it beyond it being "elitist" but it is also ableist as fuck, it isn't just people without endless free time that they dismiss out of hand.
And I never played Halo Wars 2, I played the first one on the 360 though, a shame more RTS games don't try for controller support, most RTS don't have that many hotkeys (or at least ones that can't be remapped) that a keyboard is completely necessary. I might check out HW2 if it has good skirmish AI, always frustrating when they don't bother to program interesting AI and just have it cheat. It doesn't even help the ladder climbers practice that way, since playing the AI is so different to a non-cheating human.
Microsoft never released it on steam so its a windows store exclusive. Its such a shame i feel like a steam release would revive that game, creative assembly just has so much talent