this post was submitted on 08 Jan 2026
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Just curious if/how anyone handles playing FPSes on consoles. My first FPS games would have been GoldenEye and Turok games on N64, which have okay-to-awkward control schemes. Turok's basically the southpaw WASD + joystick aiming, which isn't too bad. Then probably played Halo 1/2 on a friend's XBOX and later COD4 on PS3/360, so I didn't really have any opportunity to use KB+M ever until I pirated Half-Life years later, which I think I was even using the trackpad, not even a mouse with it. Although I started PC gaming after that and lost my abilities by a large margin. Really prefer KB+M but I put some thumbstick extenders on my controller(s) right sticks and that helps a lot. I notice how much gamers bristle at learning new control schemes. Only thing I really don't like is mouse games like RTS on controller. Also don't get why '90s consoles frequently had mouse accessories and support while later consoles seemed to do away with them when FPS and RTSes got even more popular if anything.

I found this Piranha FX mouse controller thing for PS3 for really cheap at a game store and decided to try it out and it's neat. It converts controller inputs to a mouse with a left-handed half-controller thing.

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[–] RondoRevolution@hexbear.net 5 points 3 days ago* (last edited 2 days ago) (2 children)

I started with FPS games on consoles, I don't remember the first one I played, but I remember playing Halo Reach on the 360, then later playing Black Ops 2 and BF3 on the PS3. I always had PC's around from a young age, so I always preferred it, and played many more shooters with KB&M after that, but ever since I learned about Gyro + Flick Stick for aiming with a controller, I have been interested in giving it a try. So far I have it configured on my PS5 for Fortnite, The Finals and BF Redsec, but I'm trying to learn it first on PC with a single player game, more specifically Portal. It's very weird at first, but it's kinda neat. Definitely feels like the way forward for aiming with controllers, since it makes it basically on par with mouse and makes aim assist completely unnecessary. I think games that support it even disable aim assist automatically when using it.

I'm also using Gyro without Flick Stick on Control, and it's pretty cool.

If you're only playing on the PS3, I don't know if any shooters there use Gyro, but I doubt there would be one, from what I saw online it looks like the Dualshock 3 only has a 1-axis gyroscope. And I don't know if it is the same on the current XBOX, but on the PS5 at least some shooters allow you to use KB&M. Also it's entirely possible to get really good with a controller without motion controls, but I honestly just hate the normal controls for shooters, I could bare with it when I was kid and only played it on consoles, but I can't stand it nowadays.

There aren't really any pure gameplay focused videos online about this, but here's some cool videos I've watched before:

EDIT: This channel also has good configurations guides for it on PC, here's the simplified one.

[–] SevenSkalls@hexbear.net 2 points 2 days ago (2 children)

So do only certain games support the Gyro + Flick Stick thing? That seems cool.

[–] RondoRevolution@hexbear.net 2 points 2 days ago

On consoles yeah, not every game supports it, but there's an increasing number of games that do, I think almost all the big shooters do support it on the PS5 right now, tho not every implementation is good. Fortnite is considered the gold standard for the implementation. On PC you can use it on any game by using Steam Input, but there are games on PC that also support it natively, which is preferred. Boomerang X is the first game to ever do it.

[–] WokePalpatine@hexbear.net 3 points 2 days ago (1 children)

I think he said games need to allow simultaneous keyboard/mouse input for it? Since the gyro is mouse input and the restbis controller (not sure if fhe rightstick flick is controller inout or not).

[–] RondoRevolution@hexbear.net 2 points 2 days ago

Not necessarily. In games that doesn't have it natively implemented you do need it to at least support simultaneous KB&M and controller input because then you can create a controller config on Steam that still uses stick movement with mouse aiming for the gyro. Otherwise you end up having to rebind all the controller buttons to keyboard buttons and that creates the issue of the movement being off because the stick now maps to WASD, so you lose the ability to do slower movement and constrains all movement to 8 directions only.

Natively implemented gyro should use mouse movement tho, otherwise it uses stick movement and it feels awful. I'm not sure if one of the videos I linked actually talks about this, but I have seen one explaining it on that same channel.

[–] HexReplyBot@hexbear.net 1 points 3 days ago* (last edited 3 days ago)

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