this post was submitted on 08 Jan 2026
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Not necessarily. In games that doesn't have it natively implemented you do need it to at least support simultaneous KB&M and controller input because then you can create a controller config on Steam that still uses stick movement with mouse aiming for the gyro. Otherwise you end up having to rebind all the controller buttons to keyboard buttons and that creates the issue of the movement being off because the stick now maps to WASD, so you lose the ability to do slower movement and constrains all movement to 8 directions only.
Natively implemented gyro should use mouse movement tho, otherwise it uses stick movement and it feels awful. I'm not sure if one of the videos I linked actually talks about this, but I have seen one explaining it on that same channel.