this post was submitted on 06 Jan 2026
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I had a dm once say he was thinking about saying no about my rogue's "I shoot, move, bonus action hide around the corner" loop. But then he said he realized if he said no, my character would suck and it'd be no fun.
I think that was the right call.
Based on the other comments, some DMs seem to have an issue with that. Did they give a reason? I am extremely confused because I'm pretty sure that's not just the archetype, but also just RAW for rogue. Is there some ambiguity in the wording of the class that I'm just missing?
"it seems silly that you can just go around the corner and suddenly you're hidden. They know you're there"
This was rebutted with "they know I'm somewhere over there, but not exactly where or when I'm going to pop out. I'm a 7th level rogue, I'm sure I have tricks you and I can't even think of".
Sometimes people get like selectively simulationist. They'll ignore most of the game's gamey bits (inventory management, hit points and recovery, magic) but some things throw them off. Usually things that are closer to lived reality. For example, someone having no problem with a wizard hypnotizing an entire room, but balking at a fighter climbing a tall fence.
There was also: "It seems like a lot of damage..."
"I'm pretty sure rogue is balanced around doing sneak attack almost every round. The fighter gets multiple attacks, but I don't. Almost every other class gets a resource to burn like spell points or ki points or superiority dice. I have nothing. All I do is sneak attack. Without it, I'm a particularly accurate peasant that can run away real good. And I still miss about a quarter of the time, which means my whole turn accomplishes nothing"
I wonder if the DMG or something published expected damage per round or per encounter somewhere.
"Selectively simulationist" is a great way to put it. I think everyone falls victim to that from time to time and I'm definitely stealing your turn of phrase.