this post was submitted on 04 Jan 2026
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As someone who thinks all of these kinds of games are extremely boring to play in PvE, this sounds like a good idea. I had friends who always wanted to play Sea of Thieves but literally all I wanted to do was ram people's boats and have pirate fights with them, not left click on skeletons with the most basic AI imaginable. It pretty much never works to put those two populations together because the PvE folks don't like being interrupted and quit, which leaves the PvP player base to dwindle to nothing as the less skilled players also drop off over time.
If it works like a scale from completely fresh/passive players to an entire map of people who shoot on sight, it sounds like a win-win. I do wonder how someone might go back to a more passive type of play if they get tired of the latter though, since being matched with other PvP players is going to mean that you're shooting people more often, creating a feedback loop.
The exact algorithm they use is not public, but the general consensus is that: don't shoot anyone (even in retaliation) and don't loot raider corpses (even if you didn't kill them) and you will get placed into friendly lobbies within 10-20 rounds. If you do either of things, you get placed back into aggressive lobbies for at least a few rounds.
For people wanting to go pve from pvp, it seems really simple to just do a bunch of matches using the game's generous free loadout system, and take a few deaths until whatever flag or value they use sends you to friendly lobbies.
Overall, seems like it works really well for placing people in exactly the types of matches they want to be in, without locking people in. Both pvp-ers and pve-ers seem happy with it, which is rare lol.