this post was submitted on 02 Jan 2026
157 points (95.9% liked)
PC Gaming
13064 readers
649 users here now
For PC gaming news and discussion. PCGamingWiki
Rules:
- Be Respectful.
- No Spam or Porn.
- No Advertising.
- No Memes.
- No Tech Support.
- No questions about buying/building computers.
- No game suggestions, friend requests, surveys, or begging.
- No Let's Plays, streams, highlight reels/montages, random videos or shorts.
- No off-topic posts/comments, within reason.
- Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Ideally, this would be the BEST way to prevent cheating, and it's the approach Valve has essentially. It's how they managed to absolutely obliterate every bot that was plaguing Team Fortress 2 for years and they haven't resurfaced since in a large enough group to matter, and any botnet that goes online quickly gets whacked. But the reason it's not focused on is because it costs a lot in terms of server overhead, and triple A gaming companies are more beholden to shareholders and cutting costs than any other company, so... They'd rather not spend that much on server stuff and offload the anti-cheat to the end user, which I find to be stupid. And also, a lot of companies have a vested interest on keeping cheaters playing or re-buying the game, like Tarkov, which is plagued with cheaters constantly despite having a stupid high barrier of entry, and my only theory is that there's so many russian hackers playing that if they banned them all they'd lose a decent enough chunk of the playerbase that it would threaten it.