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Commentary on taking feedback as a game designer, from someone who worked on the original DOOM.
(media.piefed.world)
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Logo uses joystick by liftarn
I see a lot of people bitch about invasions, but personally I think surprise boss fight is the best mechanic.
There's literally no reason to bitch about invasions, just play offline.
Valid reason is you want the online features because messages from other players is content. Counterpoint is, pvp is also content. Counterpoint is, people can want one and not the other, and it's not that complicated to just give people a toggle. Elden Ring is not worse because of its improvement over the DS invasion system.
I like all the online features that aren't invasions.
Invasions, however, are simply punishing me for reviving. I don't seek out PvP, which means I don't have all the techniques they use for cheap crits, I don't have a PvP focused loadout (I tend to go for slow weapons and I'm usually not all that optimized), etc., etc., so when I get invaded it's mostly 'Welp, this run is a loss. Better die somewhere I can get back to.' I know I'm going to get one-shotted with some OP weapon from someone who fishes out a lagstab, and it's been that way since Demon's Souls.
...just use the item that nullifies it completely?
invasions havent been proper invasions since DS2
But then you lose things like the messages on the ground (good and bad) and jolly cooperation as well.
Wo Long straight up just lets you turn player invasions off. I would not mind it being an option, personally. I wouldn't turn it off most of the time, myself, but I am always for more options than less.
I, personally, want it to work like DS2 but without Soul Memory. No level or weapon upgrade limits. You could be fresh out of the tutorial and be invaded by some level 347 dude with the strongest weapons and beefiest armor. It would be awesome.