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Study of men who embodied a young woman in VR finds they felt disgust & anger when catcalled
(lemmy.blahaj.zone)
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While my first reaction was the same - "how would they react in male avatars?", that doesn't seem to be the point at all of this study but rather the potential of VR to change the subjects behaviour in real life by helping empathy along.
That's fair, I only really glossed over the study.
But still, have they actually collected data to support illiciting these emotions works as a "potential strategy to promote behavioral change"? In the study, I haven't found anything like a pre and post experiment survey showing a different attitude towards catcalling. In my mind that's required to demonstrate the VR experiment is such a strategy.