this post was submitted on 30 Dec 2025
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[–] placebo@lemmy.zip 35 points 6 hours ago

Regarding fear, our results show that this emotion is higher in the catcalling situation, however, there is no significant difference with the control condition. This suggests that experiencing an urban underground environment at night from a woman’s perspective is inherently fear-inducing, independent of explicit harassment.

Does it, though? It would be better if they had a control group where participants used a male avatar. My understanding is that both groups used female avatars:

In the experimental condition, the avatars used typical Italian catcalling expressions (documented in newspaper articles and sociological research on the topic of verbal street harassment), while in the control group (condition), the avatars posed general questions to the participants.

I have no doubt that it can be scary for a woman to be in this setting in real life. However, I'd like to see scientific proof that this feeling can be specifically induced in men who are controlling female characters in VR. Right now, it's more of an assumption, isn't it? As a gamer, I know that the location itself can be scary, that sound design (music, ambient sounds, voice acting) can be frightening, and that trying VR for the first time can also be uncomfortable.