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Study of men who embodied a young woman in VR finds they felt disgust & anger when catcalled
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Does it, though? It would be better if they had a control group where participants used a male avatar. My understanding is that both groups used female avatars:
I have no doubt that it can be scary for a woman to be in this setting in real life. However, I'd like to see scientific proof that this feeling can be specifically induced in men who are controlling female characters in VR. Right now, it's more of an assumption, isn't it? As a gamer, I know that the location itself can be scary, that sound design (music, ambient sounds, voice acting) can be frightening, and that trying VR for the first time can also be uncomfortable.