this post was submitted on 28 Dec 2025
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Games

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[–] EveningCicada@hexbear.net 25 points 3 days ago (3 children)

I don't understand how cloud gaming works. Won't you get weird latency issues if the hardware is in some data center far away?

[–] KobaCumTribute@hexbear.net 37 points 3 days ago

Yes. The whole thing is a terrible idea that exists solely to try to get people into a fully captured rental/subscription ecosystem with worse quality across the board.

[–] vovchik_ilich@hexbear.net 22 points 3 days ago

Yes, you will get weird latency issues, in every single case. There's not one service with sub-100ms ping, which translates to 6 whole frames in 60fps gaming. Unplayable for me

[–] TopFell@hexbear.net 8 points 3 days ago* (last edited 3 days ago)

You do, though that also depends on your location relative to datacenters in serviced markets.

In practice—I’m a former Stadia customer—it didn’t matter much even for shooters. I did play Cyberpunk 2077, Doom; Wolfenstein, Return to the Savage Planet—and it was okay, even for multiplayer with friends.

To some extent you can predict the world’s as well as the player’s behaviour to put latency mitigating measures in place.

Cloud Gaming changes some dynamics in the relation between “publisher” towards their customers: You no longer have to accept a publisher’s dictate regarding PC requirements, they henceforth need to please a single and stronger party that the cloud gaming provider is. You can no longer remain ignored on bugs and crashes, because (similar to consoles) the blame cannot be summarily shifted on a “non-standard” runtime environment. Also moves the focus from capital (customer, buy to make it run…) to labour (the studio needs to rework…).

You don’t own your “Steam library” anyway, to remind everyone.