this post was submitted on 28 Dec 2025
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Games

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[–] TopFell@hexbear.net 8 points 3 days ago* (last edited 3 days ago)

You do, though that also depends on your location relative to datacenters in serviced markets.

In practice—I’m a former Stadia customer—it didn’t matter much even for shooters. I did play Cyberpunk 2077, Doom; Wolfenstein, Return to the Savage Planet—and it was okay, even for multiplayer with friends.

To some extent you can predict the world’s as well as the player’s behaviour to put latency mitigating measures in place.

Cloud Gaming changes some dynamics in the relation between “publisher” towards their customers: You no longer have to accept a publisher’s dictate regarding PC requirements, they henceforth need to please a single and stronger party that the cloud gaming provider is. You can no longer remain ignored on bugs and crashes, because (similar to consoles) the blame cannot be summarily shifted on a “non-standard” runtime environment. Also moves the focus from capital (customer, buy to make it run…) to labour (the studio needs to rework…).

You don’t own your “Steam library” anyway, to remind everyone.