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submitted 9 months ago by brihuang95@sopuli.xyz to c/gaming@beehaw.org
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[-] Leafeytea@beehaw.org 21 points 9 months ago

Hehe. ES6 may become the longest/farthest postponed game since Beyond Good and Evil 2, the later now saying it will be released in 2025... maybe 😂

[-] CrateDane@feddit.dk 17 points 9 months ago

Baldur's Gate 3 comes to mind. It was announced in 2002 and launched in 2023. They even had to cut all the content about black hounds.

[-] TheRoarer@beehaw.org 8 points 9 months ago* (last edited 9 months ago)

But bg3 black hounds wasn't Larian. That was Blackisle and it got canceled. It wasn't the same game or the same studio.

[-] Robmart@lemm.ee 3 points 9 months ago
[-] TheRoarer@beehaw.org 1 points 9 months ago

The comment makes complete sense now.

[-] Dee@lemmings.world 15 points 9 months ago

Star Citizen might take the cake, I say as an original Kickstarter backer of Star Citizen.

[-] terny@lemmy.ml 3 points 9 months ago

What's the current state of that? Haven't really kept up with SC news for years mow.

[-] ursakhiin@beehaw.org 8 points 9 months ago* (last edited 9 months ago)

Most resources have been diverted to the single player campaign for a while. (Squadron 42)

They communicate what is being done for the persistent universe (Star Citizen) but it's a slower trickle of features due to the resource allocation.

Generally, they made some really great gameplay engagements over the years but features are being prioritized based on the S42 needs. They only update on S42 once a month, but the updates have been looking like they are nearing feature completion (community speculation, not announcement) just due to them moving more toward bug fix/QA type stuff in recent months.

The next big information dump is scheduled for October at the convention that's coming up.

They've given up on giving dates because the community is very unforgiving if the dates are missed. And in software, dates are almost always missed.

[-] HidingCat@kbin.social 2 points 9 months ago

Especially when it's being run by a terrible project manager like Chris Roberts. Dates will be missed.

I'm surprised they're putting more effort into Squadron 42, it's the only part I was interested in. Wonder if it'll actually be released.

[-] ursakhiin@beehaw.org 1 points 9 months ago

They have a progress tracker on the website that shows the various components that are left to be worked on and which game is for. https://robertsspaceindustries.com/roadmap/progress-tracker/deliverables

Always take the dates with a grain of salt because they usually only list about 1-2 quarters only. But until recently, most of the bars were in S42 rows. I'm hoping for big news around it in October.

The other big indicator for their focus on it was last year when they relocated a bunch of senior leadership in the org to the UK with the stated reasoning of focus on S42 with the trans that were already working on it.

[-] BaroqueInMind@kbin.social 6 points 9 months ago

They have decided to adjust all development focus on being able to stimulate the perfect realistic animation of a poop crowning out of an in-game dog's ass.

[-] Dee@lemmings.world 5 points 9 months ago* (last edited 9 months ago)

It's still moving towards completion. At a snail's pace but it's moving. To their defense they've done some really cool tech with the game engine and stuff but idk if that justifies the timeline imo.

My money is spent regardless though, so I'll zoom around in my leather interior ship whenever it does release.

[-] Jimbo@yiffit.net 2 points 9 months ago

So better than Elite: Dangerous then

[-] Dee@lemmings.world 2 points 9 months ago

Lol arguably, you can actually walk around the interior of your ship in SC. The FPS portions are pretty good. But last time I played (like two years ago) I fell through a staircase.

I should give it another go soon.

[-] interolivary@beehaw.org 1 points 9 months ago

That's not a very high bar, though. ED is light-years wide and an inch deep

[-] theolodger@feddit.uk 2 points 9 months ago

Same as usual…

[-] bermuda@beehaw.org 11 points 9 months ago* (last edited 9 months ago)

The previous world record holder before BG&E2 was Duke Nukem Forever which took 14 years to develop and 9 years from the initial announcement in 2001 to the release in 2010.

this post was submitted on 18 Sep 2023
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