this post was submitted on 25 Dec 2025
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i like to borrow from other systems and treat quiver and gold as stats to be checked against. i can ask you to roll a stat check against quiver. if you fail, you are currently out of arrows and will need to perform some action to no longer be out of arrows (including long rest, just assuming part of long rest is fletching or whatever, it doesn't need to be focused on too hard). on critical success or failure, the player's stat can go up or down permanently, and a player can trade a wealth point for an inventory point in town.
generally it works really well at letting players focus on role play by not requiring them to maintain a running tally.
Or you could save on rolls and say you're out of arrows on a natural 1.
the big thing is just that your inventory management can just be a number and you don't have to think so hard about it if that's not something you or your players find joy in while playing make believe together