this post was submitted on 22 Dec 2025
9 points (100.0% liked)

Games

21177 readers
218 users here now

Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

Rules

founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] AssortedBiscuits@hexbear.net 5 points 2 days ago

I always thought tier lists made the most sense if you just consider them a ranking list based on matchups weighed with the proportion of characters within a given tournament or meta.

The general formula to calculate the weighed matchup average for any given character would be:

weighed matchup average of char x = (percentage of char 1 used in a tournament)*(matchup between x and char 1) + (percentage of char 2 used in a tournament)*(matchup between x and char 2) + ... + (percentage of char n used in a tournament)*(matchup between x and char n)

percentage of char n used in a tournament is just empirical data. Even matchups can be empirical data as well if we treat it as the percentage of matches won by x over n instead of theorycrafting like most people treat it.

I just hate how vibe based tier lists are. And I wouldn't mind it being vibe based except people still treat them with a veneer of something that's quantifiable.