this post was submitted on 18 Dec 2025
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Star Citizen Gameplay Survey 2025 (robertsspaceindustries.com)
submitted 1 month ago* (last edited 1 month ago) by Essence_of_Meh@lemmy.world to c/starcitizen@lemmy.world
 

Hello!

The gameplay survey is back! This survey is a chance for us to hear directly from you. We want to learn more about who you are, how you play, and how you feel about the game today as well as the long term vision we are building toward.

The survey should take about 15 minutes to complete, and you are free to skip any questions you prefer not to answer. As a thank you for participating, all respondents will receive an in game reward. This year’s reward is a light up Café Musain hangar flair, attributed directly to your account. Rewards will be distributed shortly after the survey period ends on January 15.

You can find the survey here:
Star Citizen 2025 Player Survey – Fill out form

Thank you for taking the time to share your thoughts with us. We appreciate your continued involvement and look forward to what 2026 brings.

Baior
Player Experience Team

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[–] QuadratureSurfer@lemmy.world 1 points 1 month ago

Continued...

Combat Systems

Your experience with ship and FPS combat

29.Ship Combat.

Overall, I find ship combat fun and engaging.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Fighting AI ships (PVE combat) is enjoyable and well-balanced.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Fighting other players (PVP combat) is enjoyable and well-balanced.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Missile mechanics provide clear feedback and feel engaging to use.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Bombing mechanics provide clear feedback and feel engaging to use.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Multicrew ship combat feels impactful and worth participating in.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

The variety of ship weapons feels meaningful and situationally useful.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

The variety of ships available supports different playstyles effectively.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

The flight model supports tactical maneuvering and enjoyable dogfights.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

AI pilots behave in ways that feel dynamic, challenging, and fun to fight.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Large ships provide gameplay that feels distinct from small ships.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Ship destruction mechanics feel fair and appropriately punishing without being excessive.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Ship speeds in combat feel appropriate for meaningful maneuvering and engagement.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

30.FPS Combat

Overall, I find FPS combat fun and engaging.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

FPS weapons feel diverse and useful in different situations.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Character movement and animations during FPS combat feel smooth and responsive.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

AI enemies in FPS combat feel dynamic and provide a satisfying challenge.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Personal armor options feel distinct and useful depending on the scenario.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Law, Crime, and Actor Systems

Survival mechanics, legal gameplay, and character systems

31.Law and Criminality

Piracy feels risky but rewarding enough to be worth attempting.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Illegal missions are fun and feel distinct from legal missions.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

The prison system feels fair, understandable, and appropriately punitive.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Stanton feels safe and lawful in a way that matches the game world.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Nyx feels somewhere between Stanton and Pyro for its lawfulness and safety

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Multicrew ship combat feels impactful and worth participating in.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

The overall law and crime system enhances the gameplay experience.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

32.Actor Systems (Inventory, Injuries, Status, Survival)

Hunger and thirst are balanced well, adding mild survival management without becoming intrusive.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Injuries are noticeable and require meaningful choices to manage.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

The methods for treating injuries are intuitive and engaging.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

AI enemies in FPS combat feel dynamic and provide a satisfying challenge.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Managing and moving items in my inventory feels simple and intuitive.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Looting items, equipment, and valuables in the game world feels rewarding and worthwhile.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Year in Review

Tell us which new features, ships, items, and experiences resonated with you

33.Which new gameplay or story experience released this year was your favorite?
Please enter at most 500 characters

34.Which new ship released or made flyable this year was your favorite?

  • [ ] Drake Clipper
  • [ ] Drake Golem OX
  • [ ] Kruger L21 Wolf
  • [ ] Kruger L22 Alpha Wolf
  • [ ] Grey's Market Shiv
  • [ ] Anvil Paladin
  • [ ] RSI Perseus
  • [ ] RSI Salvation
  • [ ] Greycat MDC
  • [ ] Esperia Stinger
  • [ ] RSI Apollo
  • [ ] RSI Meteor
  • [ ] Esperia Prowler Utility
  • [ ] Anvil Asgard
  • [ ] Mirai Guardian MX
  • [ ] Greycat MTC
  • [ ] Drake Golem
  • [ ] Argo ATLS Geo
  • [ ] Anvil Super Hornet MK II
  • [ ] MISC Fortune
  • [ ] Aegis Idris P

35.Which new weapon added this year did you enjoy the most?
Please enter at most 500 characters

36.Which new armor or armor set added this year was your favorite?
Please enter at most 500 characters

37.Which new ship paint released this year was your favorite?
Please enter at most 500 characters

38.Which new addition this year did not land well for you?
Please enter at most 1000 characters

Future Vision

Where you want the game to grow

39.Rank the following upcoming gameplay features based on how excited you are to see them added or expanded in Star Citizen.

  • [ ] Research and Crafting
  • [ ] Exploration
  • [ ] Farming
  • [ ] Base Building
  • [ ] Expanded organization tools and social gameplay
  • [ ] People Transport
  • [ ] Character Progression and Survival

40.What new feature released this year had the biggest impact on your enjoyment of the game?
Please enter at most 300 characters

41.What feature or change would most increase your playtime next year?
Please enter at most 800 characters

42.What frustrates you the most in the current game?
Please enter at most 800 characters

43.What keeps you coming back to Star Citizen?
Please enter at most 800 characters

Final Feedback

Your closing thoughts about the state of the game

44.If you could give one message to the developers about the state of Star Citizen today, what would it be?
Please enter at most 2000 characters