Star Citizen
This is your community for everything related to Star Citizen - an up and coming epic space sim MMO being developed by Chris Roberts and Cloud Imperium Games.
Rules
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All c/starcitizen content must be related to Star Citizen. Content with an indirect relationship must attempt to provide meaningful discussion of Star Citizen.
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Be respectful. No personal insults/bashing. Don’t be a dick.
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Follow these posting restrictions:
- No Grey Market Trading.
- Trading items using in-game currency is fine, but no trading hangar items (ships, game packages, etc.) using real world currency.
- No blog spam, stream spam, or re-hosted content
- Posting your own content is welcome, the frequency of posting should not be excessive.
- No Cheat Accusations.
- Posting about someone cheating is okay as long as any identifying information or username is removed/obscured.
- No links to or advertisement of cheat products.
- Do not post or advertise your Referral Code for Star Citizen. Use the referral code randomizer.
- When posting video links please include a short description in the post (titles aren't always descriptive enough).
Useful links/tools/info
Official Links:
Other Links:
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Dev Tracker (Only works with Spectrum at the moment)
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Starchives (Query/Search all closed captions throughout all official videos)
Loadout Tools:
- Vehicle Loadout Tool (Erkul)
- Ship Performance Viewer (Includes a "RADAR detection calculator" which is great for checking stealth builds).
- FPS Loadout Finder/Loot Drop Calculator
- FPS Weapon Stats
Industrial Tools:
- Mining Locations and Scan Signatures (Regolith)
- Trading Tool and Player Marketplace (UEXCorp)
- Trading/Mining/Routing Tool (Gallog)
This is an unofficial Star Citizen fansite, not affiliated with the Cloud Imperium group of companies. All content on this site not authored by its host or users are property of their respective owners.
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Combat Systems
Your experience with ship and FPS combat
29.Ship Combat.
Overall, I find ship combat fun and engaging.
Fighting AI ships (PVE combat) is enjoyable and well-balanced.
Fighting other players (PVP combat) is enjoyable and well-balanced.
Missile mechanics provide clear feedback and feel engaging to use.
Bombing mechanics provide clear feedback and feel engaging to use.
Multicrew ship combat feels impactful and worth participating in.
The variety of ship weapons feels meaningful and situationally useful.
The variety of ships available supports different playstyles effectively.
The flight model supports tactical maneuvering and enjoyable dogfights.
AI pilots behave in ways that feel dynamic, challenging, and fun to fight.
Large ships provide gameplay that feels distinct from small ships.
Ship destruction mechanics feel fair and appropriately punishing without being excessive.
Ship speeds in combat feel appropriate for meaningful maneuvering and engagement.
30.FPS Combat
Overall, I find FPS combat fun and engaging.
FPS weapons feel diverse and useful in different situations.
Character movement and animations during FPS combat feel smooth and responsive.
AI enemies in FPS combat feel dynamic and provide a satisfying challenge.
Personal armor options feel distinct and useful depending on the scenario.
Law, Crime, and Actor Systems
Survival mechanics, legal gameplay, and character systems
31.Law and Criminality
Piracy feels risky but rewarding enough to be worth attempting.
Illegal missions are fun and feel distinct from legal missions.
The prison system feels fair, understandable, and appropriately punitive.
Stanton feels safe and lawful in a way that matches the game world.
Nyx feels somewhere between Stanton and Pyro for its lawfulness and safety
Multicrew ship combat feels impactful and worth participating in.
The overall law and crime system enhances the gameplay experience.
32.Actor Systems (Inventory, Injuries, Status, Survival)
Hunger and thirst are balanced well, adding mild survival management without becoming intrusive.
Injuries are noticeable and require meaningful choices to manage.
The methods for treating injuries are intuitive and engaging.
AI enemies in FPS combat feel dynamic and provide a satisfying challenge.
Managing and moving items in my inventory feels simple and intuitive.
Looting items, equipment, and valuables in the game world feels rewarding and worthwhile.
Year in Review
Tell us which new features, ships, items, and experiences resonated with you
33.Which new gameplay or story experience released this year was your favorite?
Please enter at most 500 characters
34.Which new ship released or made flyable this year was your favorite?
35.Which new weapon added this year did you enjoy the most?
Please enter at most 500 characters
36.Which new armor or armor set added this year was your favorite?
Please enter at most 500 characters
37.Which new ship paint released this year was your favorite?
Please enter at most 500 characters
38.Which new addition this year did not land well for you?
Please enter at most 1000 characters
Future Vision
Where you want the game to grow
39.Rank the following upcoming gameplay features based on how excited you are to see them added or expanded in Star Citizen.
40.What new feature released this year had the biggest impact on your enjoyment of the game?
Please enter at most 300 characters
41.What feature or change would most increase your playtime next year?
Please enter at most 800 characters
42.What frustrates you the most in the current game?
Please enter at most 800 characters
43.What keeps you coming back to Star Citizen?
Please enter at most 800 characters
Final Feedback
Your closing thoughts about the state of the game
44.If you could give one message to the developers about the state of Star Citizen today, what would it be?
Please enter at most 2000 characters