QuadratureSurfer

joined 2 years ago
MODERATOR OF
[–] QuadratureSurfer@lemmy.world 3 points 5 hours ago

Some useful timestamps that "starcitizenbot" put together in the YouTube comment section:

Tap for full list8:04 - Game servers can perform better with more players in a single isolated location. (400 player in NB party)
10:36 - Every patch this year will expand Nyx. (Rockcracker in March 2026)
11:39 - "Server FPS is magnitudes higher now"
13:00 - Dynamic server meshing future (quasi-dynamic meshing) (it tried to ask for 200 servers)
17:14 - How did our year of playability go? (breakdown at 20:38)
22:35 - Bounty Beacon fixed.
26:40 - Talking about hauling/freight elevator bug.
29:53 - Transit system (elevators/trains, etc) updates / fixes
35:12 - Freight elevators (what needs to happen)
40:51 - Item recovery (T0 is out, T1 coming soon?)
44:20 - Insurance (related to item recovery)
46:01 - How will people get rid of things? (Like ships? entitlement system changes / item imprint)
58:39 - Social (QoL / Party / Blocking / Orgs)
1:06:29 - FOIP
1:16:46 - Crafting Tech Preview (How did it go?)
1:18:12 - Inventory system rework
1:19:57 - 4.7 in March (with inventory rework)?
1:21:37 - Instancing (Siege of Orison will receive this first
1:26:20)
1:28:29 - Squadron 42 (No updates)
1:29:05 - Regional servers?
1:33:08 - VR
1:40:16 - Economy exploits
1:48:54 - "Is the battlecruiser actually happening?" (1:51:03 lol)
1:51:11 - Wipes? (targeted wipe likely but not a full wipe.)
1:53:44 - Genesis / Nyx 1 / Starchitect
1:57:00 - VR / Simrig / Peripheral / Motion support
1:58:30 - Spawning? (respawning exactly where you logged out)
2:03:08 - "We're gonna add a new ship in the middle of a patch drop"

 

A 2 hour tech talk with Benoit.

Video description:

Benoit Beausejour returns to launch our 2026 season of Star Citizen Live. Tune in as we discuss last year's highlights, this year's priorities, and all about the tech that makes the 'verse tick.

Alternative Twitch link: https://www.twitch.tv/videos/2689678987

 

A 2 min cinematic that Nameless and Ceo_of_Ducks put together.

 

CIG is going to Australia this month for Enter ATMOSPHERE 2026.

Details can be found here: https://robertsspaceindustries.com/community-hub/post/enter-atmosphere-2956-lands-in-sydney-australia-1ncntwTYg3Ab7

Or tap here for the post informationHey Citizens,

We’re excited to share that ATMO esports is hosting another Enter ATMOSPHERE live event! After the huge success of EA2954 in Manchester, we’re bringing the action down under to Fortress Sydney on Saturday, February 21, 2026.

🔥 What to Expect 🔥

-⚡ Ship & Gravlev Racing Showcase – high-speed thrills to kick off the day

-🛡️ Fight or Flight Dogfighting Competition – explosive action from top pilots

-🎤 Developer Panel & Meet and Greet with Chris Roberts, Sandi Roberts, and Tyler Witkin

-🏆 Trophy Presentation & Giveaways

-📸 Community Group Photo & Closing Celebration

-🕹️Immersive Flight Simpits for Star Citizen

This is the first time in over a decade that Cloud Imperium Games has come to Australia, and we’re proud to confirm that the event is fully supported by CIG. It’s going to be a major moment for the APAC Star Citizen community, and we’d love to see as many of you there as possible.

Event Info:

📅 Date: Saturday, February 21, 2026

📍 Location: Fortress Sydney (Central Park Mall, Level 2/28 Broadway, Chippendale NSW 2008)

🎫 Tickets & Details: https://atmo.sc/EA56

❓For Any Questions, join the ATMO esports Discord: https://discord.gg/atmoesports

Thanks to the entire Star Citizen community for their continued support!

 

Veinwolf created a Stream Deck icon set for anyone who wants some SC themed icons.

A set of icons for Stream Deck, plus some animated .gif. Most of them are inspired by the current UI (4.5), furthermore there're alternative labeled ones.

He posted about it on the community hub here: https://robertsspaceindustries.com/community-hub/post/stream-deck-icon-set-FQSqyfTdwDDgi

There's also a download mirror available here: https://www.nexusmods.com/starcitizen/mods/41?tab=files

 

Cpt Foxyloxy shows off which vehicles are able to fit inside of the Hermes. He's even able to glitch a nursa inside, but it definitely doesn't fit normally.

[–] QuadratureSurfer@lemmy.world 2 points 1 week ago (1 children)

They fixed an issue where doors would get stuck open/closed in Contested Zones/ASD sites. See https://issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-190305

The game felt stable for me last night, but I was mostly hanging out around Nyx. Overall stability has improved a ton over the last year. I'm sure the freight elevators are getting stressed again with the event, I haven't attempted any of those missions just yet.

One thing to note, a lot of players have lost their entire item inventory (including hangar items). Nicou-CIG has mentioned that this is their current #1 priority, so I expect to see this fixed soon.

The crafting machine is confirmed as one of the rewards for completing the 4.6 event missions, as well as some tools, clothing, armor, ship paints, and ship weapons. See the post from a few days ago with the quick finish guide for the specifics: https://lemmy.world/post/42259486

 

A large number of players logged in to 4.6 only to find that all of their inventory is gone (Ships are still there). Nicou is letting everyone know that they're working on fixing it for everyone.

https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/entire-inventory-lost-including-pledge-items/8625605

My saved characters stuck around, but I also have the files for them backed up in case anything is lost in an update.

The files are located under '.../LIVE/user/client/0/customcharacters/' So if you did anything like deleting your user folder, or using the launcher's "Manage Local Settings" feature to clear out data, then they could have been deleted that way.

 

4.6 is now Live!

This is a quick 1 min video put out by CIG for the update.

 

Star Citizen 4.6 is releasing soon with a new event.

CMDR Quattro posted a quick finish guide on the community hub:

https://robertsspaceindustries.com/community-hub/post/clear-the-air-event-one-page-quick-finish-guide-6tEFeOR7u0gkJ

[–] QuadratureSurfer@lemmy.world 1 points 2 weeks ago

Woah, Woah, Woah, did I just hear Jared mention that they're bringing the Electro Hull Paint????

Question is, will that paint still allow us to change colors midflight?

 

Jared brings us the latest patch report for 4.6.

 

Silvan-CIG posted some updates for VR users in 4.6.

In the comments a user asked if we could have a feature to save graphics presets, Silvan added it on to his to-do list (after the menu is switched over to the new building blocks).

Tap for full text from the post

Star Citizen VR Support - Experimental Release (4.6 Updates)pinned

Hey everyone,

We hope you’ve been enjoying the native Experimental VR support we introduced over during the holidays in Alpha 4.5. The response has been absolutely mind-blowing, and seeing it in your hands and the joy it’s bringing has been incredibly rewarding for the team.

Naturally, there is still a lot of work to do to make it what it’s meant to be. With that in mind, here are the changes we’ve prepared for Alpha 4.6, along with a few additional developer comments from my side:

Bug Fixes & Stability

  • Fixed a bunch of crashes, especially when turning VR on. Also added better error descriptions with suggestions for common issues (e.g., uninstalling OpenXR Tools, which does cause issues at the moment).
  • Fixed FOG not affecting transparent objects, especially visible on microTech when caught in a snowstorm.
  • Fixed CameraViewLookBehind not applying HMD tracking.
  • No longer apply the IPD scale to head tracking movements if it's below 1.0f. This caused head movements to slow as you lowered the IPD scale.
  • No longer reset the head tracking in any kind of interaction mode in FPS. This fixes the issue where people wouldn't get close enough to a terminal to read it.

New Options

  • Selection for FPS ADS offset to the dominant eye.
  • Extended Mirror Mode - More on that down below.
  • Stereo Cursor Scale, Sensitivity, and Coupling to Head Movement.
  • Eye tracking support for the stereo cursor.
  • Depth of field toggle.
  • MobiGlas Distance.

Stereo Cursor Improvements

  • Implemented stereo cursor decoupling from the head motion. This is also the default option now and should feel more natural. Note that the stereo cursor has a range and is anchored to a specific pixel position when it is activated. This can be changed in the settings.

Eye Tracking Support

A small experiment on my part, as I was curious to see how well it would work. I've tried it only with the Pimax Crystal Super, and although it was good enough, it wasn't perfect. Proper calibration is very important.

You can customize the behavior with these 4 cvars:

  • r_StereoEyeTrackingSmoothing
  • r_StereoEyeTrackingDeadzone
  • r_StereoEyeTrackingCalibrationX
  • r_StereoEyeTrackingCalibrationY

Mirror Mode Update

  • r_StereoScreenOutput renamed to r_StereoMirrorMode
  • Added both left & right eye variants for Fill and aspect ratio maintaining
  • Added smoothing, zoom and pan functionality. Can be customized via r_StereoMirrorModeZoom, r_StereoMirrorModeSmoothing, r_StereoMirrorModePanX/Y
  • The smoothing at the moment is a simple roll stabilization, similar to what Half-Life Alyx does. To do that, the view needs to be zoomed in; otherwise, you will get black borders. Note that the fill modes also zoom in more than they did previously as they try to center the view now. You can always manually use the cvars for any custom setups if you want.

I'm still not super happy with the Mirror Modes, but hopefully that should make it a little bit better for the time being. Ultimately, the best viewing experience is only given with a separate camera. This renders an entirely separate view, which is very expensive. I think we should be able to leverage the RTT system to render a separate camera, with limited capabilities, however. No ETA when this will come.

Theater Mode

  • Added theater mode screen curvature support using XR_KHR_composition_layer_cylinder

This is, unfortunately, a very limited supported extension (SteamVR and Pimax don't support it, but Meta does). This was just a temporary test and will be replaced by a custom solution in the future with many more features.

What I would like to see: Ambient lighting, 3D Mode, Different Environments (different skybox depending on where you are in the universe!), and more!

Launcher Update

The Launcher will soon get an update to enable/disable VR! This is needed so that SteamVR doesn't launch automatically anymore for some headsets when VR isn't desired.

This is off by default, so once the launcher update comes, you need to turn on VR explicitly.

What's Next?

The Marker/UI rework is still a work in progress. I can't promise that we will be able to fix it for 4.6, but we are trying!

Many people have already figured out that you can use r_StereoUILensDepth and CV_r_StereoScaleformDepth to fix it. However, that breaks other stuff. Feel free to experiment with it and find something that works for you.



That's it for now! I will catch you in the 'verse (and hopefully in VR!)  

- Silvan

[–] QuadratureSurfer@lemmy.world 4 points 3 weeks ago (3 children)

I definitely agree with the decision here to implement LAMP on ship glass. It looks awesome to open the canopy on a ship and still see the effect.

I also want it for helmet visors, but I do want there to be a path for people to be able to enjoy flying around wearing regular clothes as well.

 

ZacPreece_CIG responded to a question on Spectrum about getting LAMP for Helmet Visors:

Intention is to get them on visors eventually but it was decided to focus on cockpit LAMP first, taking the scope shader and making it work for ships.

Main reason was we didn't want people having to wear certain FPS helmets to get LAMP for their ships as well as having things like MFDs be blown out and various other tidbits.

Intention is down the line to get a visor option

- ZacPreece_CIG

Tap for context/question from 'LeGentleman'

Night vision on helmet

What about night vision for DRAKE DRAGONFLY ?
What about night vision for TUMBRIL CYCLONE ?
What about night vision for battle turrets ?
What about night vision on ARGO MOLE mining turrets ?
What about night vision for FPS combat ?

It would be so much simplier to have night vision implemented on all helmet... one dev, all use cases covered.

- LeGentleman

Source: https://robertsspaceindustries.com/spectrum/community/SC/forum/50259/thread/night-vision-on-helmet

 

Danny addresses the topic of the upcoming wipe.

He points out that CIG has 3 different kinds of wipes that can all be performed independently:

  • aUEC
  • Inventory
  • Reputation

He suspects that CIG will most likely only wipe aUEC and Inventory.

He suggests playing for:

  • Reputation - to be able to earn aUEC quickly after the wipe.
  • Skilz - To improve your own skills.
  • Team Skilz - To get better with team gameplay.
  • Testz - For example, testing a C2 as a mining base with Golems.
  • Lolz - Just play for fun.
[–] QuadratureSurfer@lemmy.world 3 points 1 month ago

She's a "loot goblin" wearing the Snow Camo Geist Stealth outfit.

[–] QuadratureSurfer@lemmy.world 4 points 1 month ago (1 children)

Yeah, for now using Experimental Wine Wayland has fixed this for me.

I also had to make sure to add the --in-process-GPU argument to fix my launcher from being all white.

And then there was the user.cfg override by going with 2 pixels less on the height to fix the occasional black screen issue with any full screen effects.

[–] QuadratureSurfer@lemmy.world 1 points 1 month ago

Continued...

Combat Systems

Your experience with ship and FPS combat

29.Ship Combat.

Overall, I find ship combat fun and engaging.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Fighting AI ships (PVE combat) is enjoyable and well-balanced.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Fighting other players (PVP combat) is enjoyable and well-balanced.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Missile mechanics provide clear feedback and feel engaging to use.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Bombing mechanics provide clear feedback and feel engaging to use.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Multicrew ship combat feels impactful and worth participating in.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

The variety of ship weapons feels meaningful and situationally useful.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

The variety of ships available supports different playstyles effectively.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

The flight model supports tactical maneuvering and enjoyable dogfights.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

AI pilots behave in ways that feel dynamic, challenging, and fun to fight.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Large ships provide gameplay that feels distinct from small ships.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Ship destruction mechanics feel fair and appropriately punishing without being excessive.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Ship speeds in combat feel appropriate for meaningful maneuvering and engagement.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

30.FPS Combat

Overall, I find FPS combat fun and engaging.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

FPS weapons feel diverse and useful in different situations.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Character movement and animations during FPS combat feel smooth and responsive.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

AI enemies in FPS combat feel dynamic and provide a satisfying challenge.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Personal armor options feel distinct and useful depending on the scenario.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Law, Crime, and Actor Systems

Survival mechanics, legal gameplay, and character systems

31.Law and Criminality

Piracy feels risky but rewarding enough to be worth attempting.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Illegal missions are fun and feel distinct from legal missions.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

The prison system feels fair, understandable, and appropriately punitive.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Stanton feels safe and lawful in a way that matches the game world.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Nyx feels somewhere between Stanton and Pyro for its lawfulness and safety

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Multicrew ship combat feels impactful and worth participating in.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

The overall law and crime system enhances the gameplay experience.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

32.Actor Systems (Inventory, Injuries, Status, Survival)

Hunger and thirst are balanced well, adding mild survival management without becoming intrusive.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Injuries are noticeable and require meaningful choices to manage.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

The methods for treating injuries are intuitive and engaging.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

AI enemies in FPS combat feel dynamic and provide a satisfying challenge.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Managing and moving items in my inventory feels simple and intuitive.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Looting items, equipment, and valuables in the game world feels rewarding and worthwhile.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Year in Review

Tell us which new features, ships, items, and experiences resonated with you

33.Which new gameplay or story experience released this year was your favorite?
Please enter at most 500 characters

34.Which new ship released or made flyable this year was your favorite?

  • [ ] Drake Clipper
  • [ ] Drake Golem OX
  • [ ] Kruger L21 Wolf
  • [ ] Kruger L22 Alpha Wolf
  • [ ] Grey's Market Shiv
  • [ ] Anvil Paladin
  • [ ] RSI Perseus
  • [ ] RSI Salvation
  • [ ] Greycat MDC
  • [ ] Esperia Stinger
  • [ ] RSI Apollo
  • [ ] RSI Meteor
  • [ ] Esperia Prowler Utility
  • [ ] Anvil Asgard
  • [ ] Mirai Guardian MX
  • [ ] Greycat MTC
  • [ ] Drake Golem
  • [ ] Argo ATLS Geo
  • [ ] Anvil Super Hornet MK II
  • [ ] MISC Fortune
  • [ ] Aegis Idris P

35.Which new weapon added this year did you enjoy the most?
Please enter at most 500 characters

36.Which new armor or armor set added this year was your favorite?
Please enter at most 500 characters

37.Which new ship paint released this year was your favorite?
Please enter at most 500 characters

38.Which new addition this year did not land well for you?
Please enter at most 1000 characters

Future Vision

Where you want the game to grow

39.Rank the following upcoming gameplay features based on how excited you are to see them added or expanded in Star Citizen.

  • [ ] Research and Crafting
  • [ ] Exploration
  • [ ] Farming
  • [ ] Base Building
  • [ ] Expanded organization tools and social gameplay
  • [ ] People Transport
  • [ ] Character Progression and Survival

40.What new feature released this year had the biggest impact on your enjoyment of the game?
Please enter at most 300 characters

41.What feature or change would most increase your playtime next year?
Please enter at most 800 characters

42.What frustrates you the most in the current game?
Please enter at most 800 characters

43.What keeps you coming back to Star Citizen?
Please enter at most 800 characters

Final Feedback

Your closing thoughts about the state of the game

44.If you could give one message to the developers about the state of Star Citizen today, what would it be?
Please enter at most 2000 characters

[–] QuadratureSurfer@lemmy.world 2 points 1 month ago (1 children)

Full survey questions here if anyone wants to glance over them (or review them long after the survey has ended).

Survey Questions:

Citizen Info

Getting to know who you are as a player

1.Please enter your in-game handle (used for distributing survey award)

2.Please enter the e-mail associated with your account (used for distributing survey award)

3.Please select your age

  • [ ] 18 - 24
  • [ ] 25 - 34
  • [ ] 35 - 44
  • [ ] 45 - 59
  • [ ] 60+

4.What is your gender?

  • [ ] Female
  • [ ] Male
  • [ ] Non-binary
  • [ ] Other
  • [ ] Prefer not to say

5.How new to Star Citizen are you?

  • [ ] Very new (started in the last few months)
  • [ ] Somewhat new (started 3 to 6 months ago)
  • [ ] Intermediate (started 6 months to a year ago)
  • [ ] Veteran (Been playing for a year or more)

6.Are you currently part of an in-game org?

  • [ ] Yes
  • [ ] No

7.How many hours a week do you play video games in general?

  • [ ] 1 - 4 hours/week
  • [ ] 4 - 8 hours/week
  • [ ] 8 - 12 hours/week
  • [ ] 12 - 16 hours/week
  • [ ] 16 - 20 hours/week
  • [ ] 20+ hours/week

Controls, Setup, and Session Habits

How you play and engage with the game moment to moment

8.What is your preferred primary input setup for playing Star Citizen?

  • [ ] HOSAS (Dual stick)
  • [ ] HOTAS (Stick and throttle)
  • [ ] MKB (Mouse and keyboard)
  • [ ] Gamepad
  • [ ] HOMAS (Mouse and stick)

9.What auxiliary input devices to you use?

  • [ ] Head tracking (TrackIR, Tobii)
  • [ ] Off-hand Throttle
  • [ ] Auxiliary button/input panel
  • [ ] MFD or touch screen device
  • [ ] Flight pedals

10.Do you own a VR headset?

  • [ ] Yes, and I use it regularly
  • [ ] Yes, but I rarely use it
  • [ ] No, but I plan to buy one
  • [ ] No

11.How interested are you in playing Star Citizen in VR?

  • [ ] Extremely interested
  • [ ] Somewhat interested
  • [ ] Not interested

12.What part of Star Citizen would you be most excited to experience in VR?

  • [ ] Flying
  • [ ] FPS
  • [ ] Multicrew gameplay
  • [ ] Not interested in VR

13.What is your main barrier to using VR?

  • [ ] Cost of hardware
  • [ ] Motion sickness
  • [ ] Performance
  • [ ] None
  • [ ] No interest

14.How would you describe your typical combat focus in the game?

  • [ ] I primarily play PVE activities.
  • [ ] I mostly play PVE but occasionally participate in PVP.
  • [ ] I mostly play PVP but also participate in PVE.
  • [ ] I primarily play PVP activities.
  • [ ] I avoid combat when possible.

15.Rate your overall game client performance (higher is better)

  • [ ] 1
  • [ ] 2
  • [ ] 3
  • [ ] 4
  • [ ] 5

Community and Content Engagement

How you participate in the Star Citizen community

16.What Star Citizen content do you enjoy watching?

  • [ ] Inside Star Citizen (ISC)
  • [ ] Star Citizen Live (SCL)
  • [ ] Ship, Patch, and Promotion Trailers
  • [ ] Citizencon Updates

17.Where do you engage with the Star Citizen community?

  • [ ] Reddit
  • [ ] Spectrum
  • [ ] Discord
  • [ ] Twitch
  • [ ] Youtube
  • [ ] Twitter
  • [ ] Bar Citizens
  • [ ] Other

18.Which seasonal promotions do participate in or enjoy?

  • [ ] In Case You Missed It
  • [ ] Lunar New Year
  • [ ] Coramor
  • [ ] Stella Fortuna
  • [ ] Invictus Launch Week
  • [ ] Alien Week
  • [ ] Foundation Festival
  • [ ] Ship Showdown
  • [ ] Pirate Week
  • [ ] Day of the Vara
  • [ ] Intergalactic Aerospace Expo
  • [ ] Luminalia

Core Gameplay Experience

Your enjoyment of the major loops and how you engage with them

19.Rate your enjoyment with the current gameplay loops.

Mining

  • [ ] Very Poor
  • [ ] Poor
  • [ ] Undecided
  • [ ] Enjoyable
  • [ ] Very Enjoyable

Salvage

  • [ ] Very Poor
  • [ ] Poor
  • [ ] Undecided
  • [ ] Enjoyable
  • [ ] Very Enjoyable

FPS Combat

  • [ ] Very Poor
  • [ ] Poor
  • [ ] Undecided
  • [ ] Enjoyable
  • [ ] Very Enjoyable

Ship Combat

  • [ ] Very Poor
  • [ ] Poor
  • [ ] Undecided
  • [ ] Enjoyable
  • [ ] Very Enjoyable

Cargo Transport

  • [ ] Very Poor
  • [ ] Poor
  • [ ] Undecided
  • [ ] Enjoyable
  • [ ] Very Enjoyable

Global Events

  • [ ] Very Poor
  • [ ] Poor
  • [ ] Undecided
  • [ ] Enjoyable
  • [ ] Very Enjoyable

20.Engineering Gameplay

Overall enjoyment

  • [ ] Very Poor
  • [ ] Poor
  • [ ] Neutral
  • [ ] Enjoyable
  • [ ] Very Enjoyable

Clarity of engineering roles and tasks

  • [ ] Very Poor
  • [ ] Poor
  • [ ] Neutral
  • [ ] Enjoyable
  • [ ] Very Enjoyable

Balance of workload and upkeep

  • [ ] Very Poor
  • [ ] Poor
  • [ ] Neutral
  • [ ] Enjoyable
  • [ ] Very Enjoyable

Impact on multicrew gameplay

  • [ ] Very Poor
  • [ ] Poor
  • [ ] Neutral
  • [ ] Enjoyable
  • [ ] Very Enjoyable

Ease of learning the engineering systems

  • [ ] Very Poor
  • [ ] Poor
  • [ ] Neutral
  • [ ] Enjoyable
  • [ ] Very Enjoyable

Engineering UI/UX clarity

  • [ ] Very Poor
  • [ ] Poor
  • [ ] Neutral
  • [ ] Enjoyable
  • [ ] Very Enjoyable

21.What is the gameplay loop you use for most of your UEC income?

  • [ ] Mining
  • [ ] Salvage
  • [ ] Ship Combat Missions
  • [ ] FPS Combat Missions
  • [ ] Hauling Missions
  • [ ] Commodity Trading
  • [ ] Piracy

22.Which gameplay loop do you want to enjoy more than you currently do? Why?
Please enter at most 3000 characters

23.Which ship would you like to use more often, but don’t, due to bugs or incomplete functionality?
Please enter at most 500 characters

24.Rank the gameplay archetype you would like to see more ships created to support

  • [ ] Fighter Combat
  • [ ] Multicrew Combat
  • [ ] Mining
  • [ ] Salvage
  • [ ] People Transport
  • [ ] Cargo Hauling
  • [ ] Repair, refuel, and rearm support
  • [ ] Medical Support
  • [ ] Interdiction

Missions, Economy, and Progression

How rewarding missions and progression systems feel to you

25.Rate the following aspects of the in-game economy.

The overall economy in the game feels balanced and rewarding.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

The cost of repairing, refueling, and restocking ships feels fair.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Insurance claim timers and expedite fees feel appropriate for the gameplay.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

The income from missions feels worth the time and effort required.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

The income from ship salvaging feels worth the time and effort required.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

The income from mining feels worth the time and effort required.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

The cost of personal gear such as weapons and armor feels reasonable.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

The cost of ship components and weapons feels reasonable.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

The cost of ships feels appropriate relative to the effort required to earn them.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

The cost and rental period for renting ships feels fair and worthwhile.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

26.Mission satisfaction

Overall, I enjoy the mission system and the missions currently available.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Mission givers offer content that feels rewarding and worth playing.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Mission rewards generally feel fair for the difficulty involved.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Mission objectives and expectations are clear to understand.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

There is enough variety in missions to keep gameplay interesting.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

27.What rewards would you like to see added to missions that are not currently offered?
Please enter at most 500 characters

28.What new mission types would you like to see added to the game?
Please enter at most 500 characters

[–] QuadratureSurfer@lemmy.world 2 points 1 month ago

Even just a backpack for clothing and I'd be set.

But, yeah, clothing and armor mixed is definitely a feature I'd like to see soon.

[–] QuadratureSurfer@lemmy.world 1 points 1 month ago

Yeah, I think he made it more of a priority once EAC was forced and VR users were unable to use their workaround.

I'm definitely glad to see some support for the VR community. I don't have a headset yet, but I'd like to get into it eventually.

[–] QuadratureSurfer@lemmy.world 5 points 1 month ago (2 children)

It's not just PieFed, even on Lemmy there is no link.

This is likely an Mbin issue with federating the links out.

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