QuadratureSurfer

joined 2 years ago
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Yeah, I think he made it more of a priority once EAC was forced and VR users were unable to use their workaround.

I'm definitely glad to see some support for the VR community. I don't have a headset yet, but I'd like to get into it eventually.

[–] QuadratureSurfer@lemmy.world 5 points 5 days ago (2 children)

It's not just PieFed, even on Lemmy there is no link.

This is likely an Mbin issue with federating the links out.

 

Looks like Silvan-CIG got VR into this latest build.

Chachi goes over some user.cfg/console commands to enable it.

 

TL/DW: Armor penetration values have been updated, especially the initial entry point of the "cone radius".

Basically you have to aim better to hit the components now.

Comparison changes chart - screenshot from the video:

 

TL/DR:

  • Adjustments to TTK for Powerplants
  • Repair Speed Increased to 3x
  • Laser and Ballistics should affect shields differently
  • Shields/armor resistance needs fixing
  • Shields buffed

Tap for full textNicou-CIG

Hey folks, thanks again for all the feedback on Engineering and combat, it’s been incredibly helpful for the teams and is actively guiding the balance work for 4.5.  

We’ve brought your top questions to the developers, and balancing is in full motion, with several updates already being prepared for upcoming PTU builds.

  • Ships were going down too fast from Power Plant critical states, leaving no time for Engineers to react. Fixes have been submitted to make this much less frequent.
  • Repair speed felt too slow. It has already been tripled, and further adjustments are on the way. We will keep an eye on it with additional data and your feedback to avoid making repairs too strong.
  • Laser and ballistic weapons felt too similar in how they affect shields and armor. Adjustments were made, and we’re continuing to monitor and tune these differences.
  • Shield and armor resistance values will also be reviewed in future builds. We discovered several system issues that needed to be addressed first before improving how these stats show up on MFDs and the Engineering Console.
  • Shields durability felt too low, and mitigation changes have already been submitted to address this.

More updates are on the way, and today's update will include a lot of improvements and changes. Your continued feedback helps us validate data and prioritize balance changes. Please keep sharing your experiences on the PTU, and thanks again for helping us improve 4.5

https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/4-5-0-ptu-engineering-gameplay-1/8512092

 

Cpt Foxyloxy goes over some of the new stats with armor and penetration.

Thanks! I updated the post to try to make it clearer that this is experimental and it's probably better to wait for anything official.

I probably jumped the gun on this one because of how excited I am for this update.

 

Edit/Note: This is still a work in progress, it might be better to wait for the official runner/release.

For anyone who really wants to try out Vulkan in 4.5, go to the LUG discord -> Community-Projects channel and check the pinned message there.

It seems to be working for most users trying it, but there are likely some systems that still won't work with it.

In-game, some Fedora users mentioned it was working, and it was working fine for my system as well (Arch/CachyOS).

 

A short video showing what happens when you put a bunch of point defense turrets in one spot.

Are you really getting scammed if you know what you're getting into?

It's fun to play in my opinion and I've definitely gotten my money's worth out of it. Also they keep improving it, it's not like they took my money and ran away with it.

[–] QuadratureSurfer@lemmy.world 1 points 2 weeks ago (1 children)

Yeah, those 2950 paints are certainly tempting.

[–] QuadratureSurfer@lemmy.world 2 points 2 weeks ago

Yeah, something like this would be awesome. Even if it was just a small extra area between 2 sets of doors with fire/electricity/radiation enabled while the doors are closed.

[–] QuadratureSurfer@lemmy.world 1 points 2 weeks ago

For a text summary with some additional details, see the comment on the other post here: https://lemmy.world/post/39405022/20740795

 

While waiting on a text summary from @Essence_of_Meh@lemmy.world, here's a video summary from TheNoobifier.

 

Looks like a very useful ground vehicle. Can't wait until we can buy them in-game. (Currently only the laser/missile turrets are purchasable).

[–] QuadratureSurfer@lemmy.world 14 points 3 weeks ago (2 children)

Thank you for this. I haven't figured out what to do with my Surface yet, but this sounds promising.

 

Looks like physicalized armor.

The "medgun" looking thing on the armor reminds me of the respawn MedGel because of the blue color.

I'm speculating that this would allow us to completely heal tier 3 injuries, and maybe do something like bump tier 1 up to tier 2.

Or maybe they'll eventually nerf the medgun so that only these newer ones can actually revive people.

What do you think? Any idea what the lower box is?

 

Looks like it's a continuation of the fight scenes from the other videos:
(Idris video)
https://www.youtube.com/watch?v=X2OFObiypT4

(Polaris video)
https://www.youtube.com/watch?v=wfCvtmiD9uA

[–] QuadratureSurfer@lemmy.world 2 points 3 weeks ago (1 children)

It would be awesome if you could listen in to radio shows like this, or if they played at certain locations in the verse.

That star kitten crunchies commercial though...

[–] QuadratureSurfer@lemmy.world 2 points 3 weeks ago

Just a few things I haven't seen mentioned yet. They've been focusing on bug fixes this year, it's not bug free, but compared to years ago hauling is in a far better state.

  • Server Meshing - I can't remember the last time I saw a 30k (server crash). They've been replaced by a "Server Error" message that appears for a brief moment. The game will appear to be in a "paused" state for everyone for about a minute, but then it will start working again. Even then, I haven't seen a server error in a while because we now have server meshing (to the point where you won't even tell that you're being passed from one server to another). You can actually stand on one edge of the border between servers, see players on the other side (even shoot them). Basically, every time you load into the game, you're entering a "shard" with up to 600 players where each main area around different planetary systems is run by at least one server.
  • Crash Recovery - Even if your game crashes while you're in the middle of hauling. Just load the game back up within a few minutes and the game will put you right back on your ship with all of your cargo intact. Well, hopefully intact. Your character stays in-game, and if you were under attack or your ship had cruise control while you were heading in the direction of the ground, you might be dead in those cases.
  • Cargo Missions (and reputation) you can now take on cargo hauling missions. No need to risk your own aUEC (unless you want to, as it's still an option).
  • Skipping the grind - Fly out to any outpost and find a big abandoned ship (that's not Soft/Hard deathed). Shoot open the ramp, go to the pilot seat, unlock the ship and fly away with it. Just be sure to store it at your home hangar location at the end of the day and you can keep on using it from one game session to the next (note: I haven't tested this out in a while, but it should still work).
  • Inventory is localized and only accessible at inventory kiosks, or at your freight elevator in your hangar. For cargo hauling you'll be using those freight elevators a lot.
 

Cpt FoxyLoxy gives a run through of repairing with Engineering Gameplay.

Capital ships will likely need a team of engineers (multiple people repairing the same module/section simultaneously will increase the repair speed).

 

Skill drills to get better at ship to ship combat from 5-6 months ago that should still be relevant today.

  1. Defensive Corkscrew
  2. Rate Drill (Poll Drill) - 4min 30sec
  3. Merge (Battle Merge) - 6min 35sec
  4. Gun Funneling - 10min 20sec
  5. Max Turn Angle - 18min 08sec
[–] QuadratureSurfer@lemmy.world 2 points 1 month ago

There's a lot to like about engineering.

One of my favorite things so far, is that you can actually revive soft-deathed ships.

[–] QuadratureSurfer@lemmy.world 2 points 1 month ago (1 children)

True. Luckily, using the engineering terminal, you're able to leave interior doors open permanently to make getting around a lot quicker.

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