Continued...
Combat Systems
Your experience with ship and FPS combat
29.Ship Combat.
Overall, I find ship combat fun and engaging.
- [ ] Strongly disagree
- [ ] Disagree
- [ ] Neutral
- [ ] Agree
- [ ] Strongly agree
Fighting AI ships (PVE combat) is enjoyable and well-balanced.
- [ ] Strongly disagree
- [ ] Disagree
- [ ] Neutral
- [ ] Agree
- [ ] Strongly agree
Fighting other players (PVP combat) is enjoyable and well-balanced.
- [ ] Strongly disagree
- [ ] Disagree
- [ ] Neutral
- [ ] Agree
- [ ] Strongly agree
Missile mechanics provide clear feedback and feel engaging to use.
- [ ] Strongly disagree
- [ ] Disagree
- [ ] Neutral
- [ ] Agree
- [ ] Strongly agree
Bombing mechanics provide clear feedback and feel engaging to use.
- [ ] Strongly disagree
- [ ] Disagree
- [ ] Neutral
- [ ] Agree
- [ ] Strongly agree
Multicrew ship combat feels impactful and worth participating in.
- [ ] Strongly disagree
- [ ] Disagree
- [ ] Neutral
- [ ] Agree
- [ ] Strongly agree
The variety of ship weapons feels meaningful and situationally useful.
- [ ] Strongly disagree
- [ ] Disagree
- [ ] Neutral
- [ ] Agree
- [ ] Strongly agree
The variety of ships available supports different playstyles effectively.
- [ ] Strongly disagree
- [ ] Disagree
- [ ] Neutral
- [ ] Agree
- [ ] Strongly agree
The flight model supports tactical maneuvering and enjoyable dogfights.
- [ ] Strongly disagree
- [ ] Disagree
- [ ] Neutral
- [ ] Agree
- [ ] Strongly agree
AI pilots behave in ways that feel dynamic, challenging, and fun to fight.
- [ ] Strongly disagree
- [ ] Disagree
- [ ] Neutral
- [ ] Agree
- [ ] Strongly agree
Large ships provide gameplay that feels distinct from small ships.
- [ ] Strongly disagree
- [ ] Disagree
- [ ] Neutral
- [ ] Agree
- [ ] Strongly agree
Ship destruction mechanics feel fair and appropriately punishing without being excessive.
- [ ] Strongly disagree
- [ ] Disagree
- [ ] Neutral
- [ ] Agree
- [ ] Strongly agree
Ship speeds in combat feel appropriate for meaningful maneuvering and engagement.
- [ ] Strongly disagree
- [ ] Disagree
- [ ] Neutral
- [ ] Agree
- [ ] Strongly agree
30.FPS Combat
Overall, I find FPS combat fun and engaging.
- [ ] Strongly disagree
- [ ] Disagree
- [ ] Neutral
- [ ] Agree
- [ ] Strongly agree
FPS weapons feel diverse and useful in different situations.
- [ ] Strongly disagree
- [ ] Disagree
- [ ] Neutral
- [ ] Agree
- [ ] Strongly agree
Character movement and animations during FPS combat feel smooth and responsive.
- [ ] Strongly disagree
- [ ] Disagree
- [ ] Neutral
- [ ] Agree
- [ ] Strongly agree
AI enemies in FPS combat feel dynamic and provide a satisfying challenge.
- [ ] Strongly disagree
- [ ] Disagree
- [ ] Neutral
- [ ] Agree
- [ ] Strongly agree
Personal armor options feel distinct and useful depending on the scenario.
- [ ] Strongly disagree
- [ ] Disagree
- [ ] Neutral
- [ ] Agree
- [ ] Strongly agree
Law, Crime, and Actor Systems
Survival mechanics, legal gameplay, and character systems
31.Law and Criminality
Piracy feels risky but rewarding enough to be worth attempting.
- [ ] Strongly disagree
- [ ] Disagree
- [ ] Neutral
- [ ] Agree
- [ ] Strongly agree
Illegal missions are fun and feel distinct from legal missions.
- [ ] Strongly disagree
- [ ] Disagree
- [ ] Neutral
- [ ] Agree
- [ ] Strongly agree
The prison system feels fair, understandable, and appropriately punitive.
- [ ] Strongly disagree
- [ ] Disagree
- [ ] Neutral
- [ ] Agree
- [ ] Strongly agree
Stanton feels safe and lawful in a way that matches the game world.
- [ ] Strongly disagree
- [ ] Disagree
- [ ] Neutral
- [ ] Agree
- [ ] Strongly agree
Nyx feels somewhere between Stanton and Pyro for its lawfulness and safety
- [ ] Strongly disagree
- [ ] Disagree
- [ ] Neutral
- [ ] Agree
- [ ] Strongly agree
Multicrew ship combat feels impactful and worth participating in.
- [ ] Strongly disagree
- [ ] Disagree
- [ ] Neutral
- [ ] Agree
- [ ] Strongly agree
The overall law and crime system enhances the gameplay experience.
- [ ] Strongly disagree
- [ ] Disagree
- [ ] Neutral
- [ ] Agree
- [ ] Strongly agree
32.Actor Systems (Inventory, Injuries, Status, Survival)
Hunger and thirst are balanced well, adding mild survival management without becoming intrusive.
- [ ] Strongly disagree
- [ ] Disagree
- [ ] Neutral
- [ ] Agree
- [ ] Strongly agree
Injuries are noticeable and require meaningful choices to manage.
- [ ] Strongly disagree
- [ ] Disagree
- [ ] Neutral
- [ ] Agree
- [ ] Strongly agree
The methods for treating injuries are intuitive and engaging.
- [ ] Strongly disagree
- [ ] Disagree
- [ ] Neutral
- [ ] Agree
- [ ] Strongly agree
AI enemies in FPS combat feel dynamic and provide a satisfying challenge.
- [ ] Strongly disagree
- [ ] Disagree
- [ ] Neutral
- [ ] Agree
- [ ] Strongly agree
Managing and moving items in my inventory feels simple and intuitive.
- [ ] Strongly disagree
- [ ] Disagree
- [ ] Neutral
- [ ] Agree
- [ ] Strongly agree
Looting items, equipment, and valuables in the game world feels rewarding and worthwhile.
- [ ] Strongly disagree
- [ ] Disagree
- [ ] Neutral
- [ ] Agree
- [ ] Strongly agree
Year in Review
Tell us which new features, ships, items, and experiences resonated with you
33.Which new gameplay or story experience released this year was your favorite?
Please enter at most 500 characters
34.Which new ship released or made flyable this year was your favorite?
- [ ] Drake Clipper
- [ ] Drake Golem OX
- [ ] Kruger L21 Wolf
- [ ] Kruger L22 Alpha Wolf
- [ ] Grey's Market Shiv
- [ ] Anvil Paladin
- [ ] RSI Perseus
- [ ] RSI Salvation
- [ ] Greycat MDC
- [ ] Esperia Stinger
- [ ] RSI Apollo
- [ ] RSI Meteor
- [ ] Esperia Prowler Utility
- [ ] Anvil Asgard
- [ ] Mirai Guardian MX
- [ ] Greycat MTC
- [ ] Drake Golem
- [ ] Argo ATLS Geo
- [ ] Anvil Super Hornet MK II
- [ ] MISC Fortune
- [ ] Aegis Idris P
35.Which new weapon added this year did you enjoy the most?
Please enter at most 500 characters
36.Which new armor or armor set added this year was your favorite?
Please enter at most 500 characters
37.Which new ship paint released this year was your favorite?
Please enter at most 500 characters
38.Which new addition this year did not land well for you?
Please enter at most 1000 characters
Future Vision
Where you want the game to grow
39.Rank the following upcoming gameplay features based on how excited you are to see them added or expanded in Star Citizen.
- [ ] Research and Crafting
- [ ] Exploration
- [ ] Farming
- [ ] Base Building
- [ ] Expanded organization tools and social gameplay
- [ ] People Transport
- [ ] Character Progression and Survival
40.What new feature released this year had the biggest impact on your enjoyment of the game?
Please enter at most 300 characters
41.What feature or change would most increase your playtime next year?
Please enter at most 800 characters
42.What frustrates you the most in the current game?
Please enter at most 800 characters
43.What keeps you coming back to Star Citizen?
Please enter at most 800 characters
Final Feedback
Your closing thoughts about the state of the game
44.If you could give one message to the developers about the state of Star Citizen today, what would it be?
Please enter at most 2000 characters



Yeah, for now using Experimental Wine Wayland has fixed this for me.
I also had to make sure to add the
--in-process-GPUargument to fix my launcher from being all white.And then there was the user.cfg override by going with 2 pixels less on the height to fix the occasional black screen issue with any full screen effects.