this post was submitted on 10 Dec 2025
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I think the idea of a morality system where the evil option gives you more stuff, but the good option actively helps people more would work better. People don't actually do evil IRL for the lulz.
But gamers love to min/max and optimize, so if the evil option is more "efficient" then people will just pick that and the idea of evil being tempting would just fall flat.